Game< GameBoard, GameRules > Member List

This is the complete list of members for Game< GameBoard, GameRules >, including all inherited members.
addControler(Controler< GameBoard > *pControler)Game< GameBoard, GameRules > [inline]
addStatusListener(Listener< Move< Coords > > *pListener)Game< GameBoard, GameRules > [inline]
checkMove() (defined in Game< GameBoard, GameRules >)Game< GameBoard, GameRules > [inline]
Game() (defined in Game< GameBoard, GameRules >)Game< GameBoard, GameRules > [inline]
getBoard()Game< GameBoard, GameRules > [inline]
getCurrentColorTurn() const Game< GameBoard, GameRules > [inline]
getRules()Game< GameBoard, GameRules > [inline]
getVictoriousColor() const Game< GameBoard, GameRules > [inline, virtual]
isDraw() const Game< GameBoard, GameRules > [inline, virtual]
isVictory() const Game< GameBoard, GameRules > [inline, virtual]
loadHistory(const std::string &fileName)Game< GameBoard, GameRules > [inline, virtual]
play()Game< GameBoard, GameRules > [inline, virtual]
saveHistory(const std::string &fileName)Game< GameBoard, GameRules > [inline, virtual]
~AbstractGame() (defined in AbstractGame)AbstractGame [inline, virtual]
~Game()Game< GameBoard, GameRules > [inline]
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