00001 #ifndef __PROGRESSDIALOG_HPP__ 00002 #define __PROGRESSDIALOG_HPP__ 00003 00004 /* 00005 # Copyright (c) 2010 Alexandre LAURENT 00006 # 00007 # Permission is hereby granted, free of charge, to any person obtaining a copy 00008 # of this software and associated documentation files (the "Software"), to deal 00009 # in the Software without restriction, including without limitation the rights 00010 # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00011 # copies of the Software, and to permit persons to whom the Software is 00012 # furnished to do so, subject to the following conditions: 00013 # 00014 # The above copyright notice and this permission notice shall be included in 00015 # all copies or substantial portions of the Software. 00016 # 00017 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00018 # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00019 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00020 # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00021 # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00022 # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00023 # THE SOFTWARE. 00024 */ 00025 00026 #include <QProgressDialog> 00027 00031 class ProgressDialog : public QProgressDialog 00032 { 00033 Q_OBJECT 00034 00035 private: 00036 00037 int previousValue; 00038 char hasToBeChanged; 00039 00040 protected slots: 00044 void progressValue(int newValue); 00045 00046 public: 00047 00053 ProgressDialog(const QString& title, QWidget* parent = 0); 00054 00058 ~ProgressDialog(void); 00059 }; 00060 00061 #ifdef _CALLBACK_QT 00062 00065 class ProgressFeedBack : public QObject 00066 { 00067 Q_OBJECT 00068 00069 private: 00070 00071 signals: 00072 00076 void sendNewValue(int); 00077 00078 public: 00079 00083 void updateValue(int newValue) 00084 { 00085 emit sendNewValue(newValue); 00086 } 00087 }; 00088 #endif 00089 00090 #endif