This is the complete list of members for
Game< GameBoard, GameRules >, including all inherited members.
addControler(Controler< GameBoard > *pControler) | Game< GameBoard, GameRules > | [inline] |
addStatusListener(Listener< Move< Coords > > *pListener) | Game< GameBoard, GameRules > | [inline] |
checkMove() (defined in Game< GameBoard, GameRules >) | Game< GameBoard, GameRules > | [inline] |
Game() (defined in Game< GameBoard, GameRules >) | Game< GameBoard, GameRules > | [inline] |
getBoard() | Game< GameBoard, GameRules > | [inline] |
getCurrentColorTurn() const | Game< GameBoard, GameRules > | [inline] |
getRules() | Game< GameBoard, GameRules > | [inline] |
getVictoriousColor() const | Game< GameBoard, GameRules > | [inline, virtual] |
isDraw() const | Game< GameBoard, GameRules > | [inline, virtual] |
isVictory() const | Game< GameBoard, GameRules > | [inline, virtual] |
loadHistory(const std::string &fileName) | Game< GameBoard, GameRules > | [inline, virtual] |
play() | Game< GameBoard, GameRules > | [inline, virtual] |
saveHistory(const std::string &fileName) | Game< GameBoard, GameRules > | [inline, virtual] |
~AbstractGame() (defined in AbstractGame) | AbstractGame | [inline, virtual] |
~Game() | Game< GameBoard, GameRules > | [inline] |