Qt 3D: Planets QML Example▲
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** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
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import
Qt3D.Core 2.0
import
Qt3D.Render 2.0
RenderSettings {
id
:
root
property
alias
viewCamera
:
viewCameraSelector.camera
property
alias
lightCamera
:
lightCameraSelector.camera
readonly property
Texture2D shadowTexture
:
depthTexture
activeFrameGraph
:
Viewport {
normalizedRect
:
Qt.rect(0.0, 0.0, 1.0, 1.0)
RenderSurfaceSelector {
TechniqueFilter {
matchAll
:
[ FilterKey {
name
:
"name"
; value
:
"Desktop"
}
]
RenderPassFilter {
matchAny
:
[ FilterKey {
name
:
"pass"
; value
:
"shadowmap"
}
]
RenderTargetSelector {
target
:
RenderTarget {
attachments
:
[
RenderTargetOutput {
objectName
:
"depth"
attachmentPoint
:
RenderTargetOutput.Depth
texture
:
Texture2D {
id
:
depthTexture
width
:
mainview.width
height
:
mainview.height
format
:
Texture.D24
generateMipMaps
:
false
magnificationFilter
:
Texture.Linear
minificationFilter
:
Texture.Linear
wrapMode
{
x
:
WrapMode.ClampToEdge
y
:
WrapMode.ClampToEdge
}
comparisonFunction
:
Texture.CompareLessEqual
comparisonMode
:
Texture.CompareRefToTexture
}
}
]
}
ClearBuffers {
buffers
:
ClearBuffers.DepthBuffer
clearColor
:
Qt.rgba(0., 0., 0., 1.)
CameraSelector {
id
:
lightCameraSelector
}
}
}
}
}
RenderPassFilter {
matchAny
:
[ FilterKey {
name
:
"pass"
; value
:
"forward"
}
]
ClearBuffers {
buffers
:
ClearBuffers.ColorDepthBuffer
CameraSelector {
id
:
viewCameraSelector
}
}
}
}
}
}