Qt Quick 3D - Principled Material Example▲
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// Copyright (C) 2023 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import
QtQuick
import
QtQuick.Controls
import
QtQuick.Layouts
import
QtQuick3D
// qmllint disable missing-property
// Disabling missing-property because the targetMaterial property
// will either be a PrincipaledMaterial or SpecularGlossyMaterial
// but the shared properties are not part of the common base class
ScrollView
{
id
:
rootView
required property
Material targetMaterial
ScrollBar.horizontal.policy
:
ScrollBar.AlwaysOff
width
:
availableWidth
ColumnLayout
{
width
:
rootView.availableWidth
MarkdownLabel {
text
:
`# Clearcoat
Clearcoat when
enabled
gives the appearance of another protective layer on
top
of the existing material. A real
life analog would be a clear
lacquer.
## Clearcoat Amount
To enable the clearcoat layer, the value
of Clearcoat amount must be change to
something greater than 0.0. There is a cost for
adding a clearcoat layer
(basically doing all specular lighting for
a second time
) so is disabled by
default.
`
}
RowLayout
{
Label
{
text
:
"Clearcoat Amount ("
+
rootView.targetMaterial.clearcoatAmount.toFixed(2
) +
")"
Layout.fillWidth
:
true
}
Slider
{
from
:
0
to
:
1
value
:
rootView.targetMaterial.clearcoatAmount
onValueChanged
:
rootView.targetMaterial.clearcoatAmount =
value
}
}
MarkdownLabel {
text
:
`### Clearcoat Map
The Clearcoat Map is a single channel texture in which when
multiplied against
the Clearcoat Amount property
determines what the clearcoat amount is for
the
material.`
}
ComboBox
{
id
:
clearcoatChannelComboBox
textRole
:
"text"
valueRole
:
"value"
implicitContentWidthPolicy
:
ComboBox.WidestText
onActivated
:
rootView.targetMaterial.clearcoatChannel =
currentValue
Component.onCompleted
:
currentIndex
=
indexOfValue(rootView.targetMaterial.clearcoatChannel)
model
:
[
{
value
:
PrincipledMaterial.R, text
:
"Red Channel"
}
,
{
value
:
PrincipledMaterial.G, text
:
"Green Channel"
}
,
{
value
:
PrincipledMaterial.B, text
:
"Blue Channel"
}
,
{
value
:
PrincipledMaterial.A, text
:
"Alpha Channel"
}
]
}
TextureSourceControl {
defaultTexture
:
"maps/noise.png"
defaultClearColor
:
"black"
onTargetTextureChanged
: {
rootView.
targetMaterial.
clearcoatMap =
targetTexture
}
}
MarkdownLabel {
text
:
`## Clearcoat Roughness
Just like the base
material layer, the Clearcoat layer also has has a roughness
property. The Clearcoat Roughness property
will make the specular reflection of
the clearcoat layer more diffuse.`
}
RowLayout
{
Label
{
text
:
"Clearcoat Roughness ("
+
rootView.targetMaterial.clearcoatRoughnessAmount.toFixed(2
) +
")"
Layout.fillWidth
:
true
}
Slider
{
from
:
0
to
:
1
value
:
rootView.targetMaterial.clearcoatRoughnessAmount
onValueChanged
:
rootView.targetMaterial.clearcoatRoughnessAmount =
value
}
}
MarkdownLabel {
text
:
`### Clearcoat Roughness Map
The Clearcoat Roughness Map is a single channel texture in which when
multiplied
against the Clearcoat Roughness Amount property
determines the roughness of the clearcoat
layer for
the material.`
}
ComboBox
{
id
:
clearcoatRoughnessChannelComboBox
textRole
:
"text"
valueRole
:
"value"
implicitContentWidthPolicy
:
ComboBox.WidestText
onActivated
:
rootView.targetMaterial.clearcoatRoughnessChannel =
currentValue
Component.onCompleted
:
currentIndex
=
indexOfValue(rootView.targetMaterial.clearcoatRoughnessChannel)
model
:
[
{
value
:
PrincipledMaterial.R, text
:
"Red Channel"
}
,
{
value
:
PrincipledMaterial.G, text
:
"Green Channel"
}
,
{
value
:
PrincipledMaterial.B, text
:
"Blue Channel"
}
,
{
value
:
PrincipledMaterial.A, text
:
"Alpha Channel"
}
]
}
TextureSourceControl {
defaultTexture
:
"maps/noise.png"
defaultClearColor
:
"black"
onTargetTextureChanged
: {
rootView.
targetMaterial.
clearcoatRoughnessMap =
targetTexture
}
}
MarkdownLabel {
text
:
`## Clearcoat Normal Map
Finally, the clearcoat layer also supports applying a normal map to
further
define the surface details. This normal map works the same way as
the Normal
Map property
of PrincipledMaterial, just only applies to
the clearcoat layer.
It is possible that the material would have two normal maps applied in this
case.
`
}
TextureSourceControl {
defaultTexture
:
"maps/metallic/normal.jpg"
defaultClearColor
:
Qt.rgba(0.5, 0.5, 1.0, 1.0)
stampMode
:
true
stampSource
:
"maps/normal_stamp.png"
onTargetTextureChanged
: {
rootView.
targetMaterial.
clearcoatNormalMap =
targetTexture
}
}
}
}
// qmllint enable missing-property