Queued Custom Type Example▲
Contents:
Overview▲
In the Custom Type Example, we showed how to integrate custom types with the meta-object system, enabling them to be stored in QVariant objects, written out in debugging information and used in signal-slot communication.
In this example, we create a new value class, Block, and register it with the meta-object system to enable us to send instances of it between threads using queued signals and slots.
The Block Class▲
The Block class is similar to the Message class described in the Custom Type Example. It provides the default constructor, copy constructor and destructor in the public section of the class that the meta-object system requires. It describes a colored rectangle.
class
Block
{
public
:
Block();
Block(const
Block &
amp;other);
~
Block();
Block(const
QRect &
amp;rect, const
QColor &
amp;color);
QColor color() const
;
QRect rect() const
;
private
:
QRect m_rect;
QColor m_color;
}
;
Q_DECLARE_METATYPE(Block);
We will still need to register it with the meta-object system at run-time by calling the qRegisterMetaType() template function before we make any signal-slot connections that use this type. Even though we do not intend to use the type with QVariant in this example, it is good practice to also declare the new type with Q_DECLARE_METATYPE().
The implementation of the Block class is trivial, so we avoid quoting it here.
The Window Class▲
We define a simple Window class with a public slot that accepts a Block object. The rest of the class is concerned with managing the user interface and handling images.
class
Window : public
QWidget
{
Q_OBJECT
public
:
Window();
void
loadImage(const
QImage &
amp;image);
public
slots:
void
addBlock(const
Block &
amp;block);
private
slots:
void
loadImage();
void
resetUi();
private
:
QLabel *
label;
QPixmap pixmap;
QPushButton *
loadButton;
QPushButton *
resetButton;
QString path;
RenderThread *
thread;
}
;
The Window class also contains a worker thread, provided by a RenderThread object. This will emit signals to send Block objects to the window's addBlock(Block) slot.
The parts of the Window class that are most relevant are the constructor and the addBlock(Block) slot.
The constructor creates a thread for rendering images, sets up a user interface containing a label and two push buttons that are connected to slots in the same class.
Window::
Window()
{
thread =
new
RenderThread();
label =
new
QLabel();
label-&
gt;setAlignment(Qt::
AlignCenter);
loadButton =
new
QPushButton(tr("&Load image..."
));
resetButton =
new
QPushButton(tr("&Stop"
));
resetButton-&
gt;setEnabled(false
);
connect(loadButton, SIGNAL(clicked()), this
, SLOT(loadImage()));
connect(resetButton, SIGNAL(clicked()), thread, SLOT(stopProcess()));
connect(thread, SIGNAL(finished()), this
, SLOT(resetUi()));
connect(thread, SIGNAL(sendBlock(Block)), this
, SLOT(addBlock(Block)));
In the last of these connections, we connect a signal in the RenderThread object to the addBlock(Block) slot in the window.
...
setWindowTitle(tr("Queued Custom Type"
));
}
The rest of the constructor simply sets up the layout of the window.
The addBlock(Block) slot receives blocks from the rendering thread via the signal-slot connection set up in the constructor:
void
Window::
addBlock(const
Block &
amp;block)
{
QColor color =
block.color();
color.setAlpha(64
);
QPainter painter;
painter.begin(&
amp;pixmap);
painter.fillRect(block.rect(), color);
painter.end();
label-&
gt;setPixmap(pixmap);
}
We simply paint these onto the label as they arrive.
The RenderThread Class▲
The RenderThread class processes an image, creating Block objects and using the sendBlock(Block) signal to send them to other components in the example.
class
RenderThread : public
QThread
{
Q_OBJECT
public
:
RenderThread(QObject *
parent =
0
);
~
RenderThread();
void
processImage(const
QImage &
amp;image);
signals
:
void
sendBlock(const
Block &
amp;block);
public
slots:
void
stopProcess();
protected
:
void
run();
private
:
bool
m_abort;
QImage m_image;
QMutex mutex;
}
;
The constructor and destructor are not quoted here. These take care of setting up the thread's internal state and cleaning up when it is destroyed.
Processing is started with the processImage() function, which calls the RenderThread class's reimplementation of the QThread::run() function:
void
RenderThread::
processImage(const
QImage &
amp;image)
{
if
(image.isNull())
return
;
m_image =
image;
m_abort =
false
;
start();
}
void
RenderThread::
run()
{
int
size =
qMax(m_image.width()/
20
, m_image.height()/
20
);
for
(int
s =
size; s &
gt; 0
; --
s) {
for
(int
c =
0
; c &
lt; 400
; ++
c) {
Ignoring the details of the way the image is processed, we see that the signal containing a block is emitted in the usual way:
...
Block block(QRect(x1, y1, x2 -
x1 +
1
, y2 -
y1 +
1
),
QColor(red/
n, green/
n, blue/
n));
emit sendBlock(block);
if
(m_abort)
return
;
msleep(10
);
}
}
}
Each signal that is emitted will be queued and delivered later to the window's addBlock(Block) slot.
Registering the Type▲
In the example's main() function, we perform the registration of the Block class as a custom type with the meta-object system by calling the qRegisterMetaType() template function:
int
main(int
argc, char