Supported Types of User Input▲
The Qt Quick module provides support for the most common types of user input, including mouse and touch events, text input and key-press events. Other modules provide support for other types of user input (for example, the Qt Sensors module provides support for shake-gestures in QML applications).
This article covers how to handle basic user input; for further information about motion-gesture support, please see the Qt Sensors documentation. For information about audio-visual input, please see the Qt Multimedia documentation.
Mouse and Touch Events▲
The MouseArea type allows mouse and touch events to be handled in a QML application. A MouseArea can be combined with either an Image or a Rectangle and Text object to implement a simple button.
import
QtQuick 2.3
Item
{
id
:
root
width
:
320
height
:
480
Rectangle
{
color
:
"#272822"
width
:
320
height
:
480
}
Rectangle
{
id
:
rectangle
x
:
40
y
:
20
width
:
120
height
:
120
color
:
"red"
MouseArea
{
anchors.fill
:
parent
onClicked
:
rectangle.width +=
10
}
}
}
For more advanced use cases requiring multiple touch points, please read the documentation for the MultiPointTouchArea type and the PinchArea type.
Note that some types have their own built in input handling. For example, Flickable responds to mouse dragging, mouse wheel scrolling, touch dragging, and touch flicking by default.
Keyboard and Button Events▲
import
QtQuick 2.3
Item
{
id
:
root
width
:
320
height
:
480
Rectangle
{
color
:
"#272822"
width
:
320
height
:
480
}
Rectangle
{
id
:
rectangle
x
:
40
y
:
20
width
:
120
height
:
120
color
:
"red"
focus
:
true
Keys.onUpPressed
:
rectangle.y -=
10
Keys.onDownPressed
:
rectangle.y +=
10
Keys.onLeftPressed
:
rectangle.x +=
10
Keys.onRightPressed
:
rectangle.x -=
10
}
}
For text input the Qt Quick module provides several built-in types. In particular, the TextInput and TextEdit types allow for single-line entry and multi-line editing respectively.
Here is all you need to get a working TextInput:
import
QtQuick 2.3
TextInput {
focus
:
true
text
:
"Initial Text"
}