QGamepadManager Class▲
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Header: QGamepadManager
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qmake: QT += gamepad
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Inherited By:
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Instantiated By: qml-qtgamepad-gamepadmanager.xml
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Inherits: QObject
Detailed Description▲
QGamepadManager provides a high-level interface for querying the attached gamepads and events related to all of the connected devices.
Member Function Documentation▲
bool QGamepadManager::configureAxis(int deviceId, QGamepadManager::GamepadAxis axis)▲
Configures axis on the gamepad with the specified deviceId. Returns true in case of success.
bool QGamepadManager::configureButton(int deviceId, QGamepadManager::GamepadButton button)▲
Configures the specified button on the gamepad with this deviceId. Returns true in case of success.
const QList<int> QGamepadManager::connectedGamepads() const▲
Returns a list of integers containing the deviceId values of the connected gamepads.
Getter function for property connectedGamepads.
[since 5.11] QString QGamepadManager::gamepadName(int deviceId) const▲
Returns the name of the gamepad identified by deviceId. If deviceId does not identify a connected gamepad, returns an empty string.
This function was introduced in Qt 5.11.
[static] QGamepadManager *QGamepadManager::instance()▲
Returns the instance of the QGamepadManager.
bool QGamepadManager::isConfigurationNeeded(int deviceId) const▲
Returns a boolean indicating whether configuration is needed for the specified deviceId.
bool QGamepadManager::isGamepadConnected(int deviceId) const▲
Returns a boolean indicating whether the gamepad with the specified deviceId is connected or not.
void QGamepadManager::resetConfiguration(int deviceId)▲
Resets the configuration on the gamepad with the specified deviceId.
bool QGamepadManager::setCancelConfigureButton(int deviceId, QGamepadManager::GamepadButton button)▲
Configures button as the cancel button on the gamepad with id deviceId. Returns true in case of success.
void QGamepadManager::setSettingsFile(const QString &file)▲
Sets the name of the file that stores the button and axis configuration data.