MultiSampleAntiAliasing QML Type▲
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					Import Statement: import Qt3D.Render 2.12 
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					Since: Qt 5.7 
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					Inherits: RenderState 
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					Instantiates:: QMultiSampleAntiAliasing 
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					Group: MultiSampleAntiAliasing is part of renderstates 
Detailed Description▲
A MultiSampleAntiAliasing type enables multisample antialiasing.
It can be added to a RenderPass:
RenderPass {
    shaderProgram: ShaderProgram {
        // ...
    }
    renderStates: [
        MultiSampleAntiAliasing {}
    ]
}Or a RenderStateSet:
RenderStateSet {
    renderStates: [
        MultiSampleAntiAliasing {}
    ]
}For multisampling to take effect, the render target must have been allocated with multisampling enabled:
RenderTarget {
    attachments: [
        RenderTargetOutput {
            attachmentPoint: RenderTargetOutput.Color0
            texture: Texture2DMultisample {
                width: 1024
                height: 1024
                format: Texture.RGBA8_UNorm
            }
        },
        RenderTargetOutput {
            attachmentPoint: RenderTargetOutput.DepthStencil
            texture: Texture2DMultisample{
                width: 1024
                height: 1024
                format: Texture.D24S8
            }
        }
    ]
}Further, the shader code must use multisampling sampler types and texelFetch() instead of texture().
Further, the shader code must use multisampling sampler types and texelFetch() instead of texture().
<Unknown command>oldcode
#version 150
uniform sampler2D colorTexture; in vec2 texCoord; out vec4 fragColor;
void main() { fragColor = texture(colorTexture, texCoord); }
<Unknown command>newcode
#version 150
uniform sampler2DMS colorTexture; in vec2 texCoord; out vec4 fragColor;
void main() { ivec2 tc = ivec2(floor(textureSize(colorTexture) * texCoord)); vec4 c = texelFetch(colorTexture, tc, 0) + texelFetch(colorTexture, tc, 1) + texelFetch(colorTexture, tc, 2) + texelFetch(colorTexture, tc, 3); fragColor = c / 4.0; }
When using OpenGL as the graphics API, glEnable(GL_MULTISAMPLE) will be called if MultiSampleAntiAliasing has been added to the render states.




