AttenuationModelInverse QML Type▲
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Import Statement: import QtAudioEngine 1.1
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Since: Qt 5.0
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Inherits: Item
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Group: AttenuationModelInverse is part of multimedia_audioengine
Detailed Description▲
AttenuationModelInverse must be defined inside AudioEngine or be added to it using AudioEngine.addAttenuationModel() if AttenuationModelInverse is created dynamically.
Rectangle
{
color
:
"white"
width
:
300
height
:
500
AudioEngine
{
id
:
audioengine
AttenuationModelInverse
{
name
:
"linear"
start
:
20
end
:
500
rolloff
:
1.5
}
AudioSample
{
name
:
"explosion"
source
:
"explosion-02.wav"
}
Sound
{
name
:
"explosion"
attenuationModel
:
"linear"
PlayVariation
{
sample
:
"explosion"
}
}
}
}
Attenuation factor is calculated as below:
distance: distance from sound to listener d = min(max(distance, start), end); attenuation = start / (start + (d - start) * rolloff);
Property Documentation▲
end : real▲
This property holds the end distance. There will be no further attenuation if the distance from sound to listener is larger than this. The default value is 1000.
name : string▲
This property holds the name of AttenuationModelInverse, must be unique among all attenuation models and only defined once.
rolloff : real▲
This property holds the rolloff factor. The bigger the value is, the faster the sound attenuates. The default value is 1.
start : real▲
This property holds the start distance. There will be no attenuation if the distance from sound to listener is within this range. The default value is 1.