AudioListener QML Type▲
-
Import Statement: import QtAudioEngine 1.1
-
Since: Qt 5.0
-
Inherits: Item
-
Group: AudioListener is part of multimedia_audioengine
Detailed Description▲
AudioListener will have only one global instance and you can either access it through the listener property of AudioEngine:
Rectangle
{
color
:
"white"
width
:
300
height
:
500
AudioEngine
{
id
:
audioengine
listener.up
:
"0,0,1"
listener.velocity
:
"0,0,0"
listener.direction
:
"0,1,0"
listener.position
:
Qt.vector3d(observer.x, observer.y, 0
);
}
Item
{
id
:
observer
x
:
10
+
observer.percent *
100
y
:
20
+
observer.percent *
80
property
real
percent
:
0
SequentialAnimation
on
percent {
loops
:
Animation.Infinite
running
:
true
NumberAnimation
{
duration
:
8000
from
:
0
to
:
1
}
}
}
}
or alternatively, by defining an AudioListener outside AudioEngine:
Rectangle
{
color
:
"white"
width
:
300
height
:
500
AudioEngine
{
id
:
audioengine
listener.up
:
"0,0,1"
listener.velocity
:
"0,0,0"
listener.direction
:
"0,1,0"
}
AudioListener
{
engine
:
audioengine
position
:
Qt.vector3d(observer.x, observer.y, 0
);
}
Item
{
id
:
observer
x
:
10
+
observer.percent *
100
y
:
20
+
observer.percent *
80
property
real
percent
:
0
SequentialAnimation
on
percent {
loops
:
Animation.Infinite
running
:
true
NumberAnimation
{
duration
:
8000
from
:
0
to
:
1
}
}
}
}
This separate AudioListener definition is allowed to make QML bindings easier in some cases.
Property Documentation▲
direction : vector3d▲
This property holds the normalized 3D direction vector of the listener.
engine : QtAudioEngine::AudioEngine▲
This property holds the reference to AudioEngine, and must only be set once.
gain : real▲
This property will modulate all audio output from audio engine instances.
position : vector3d▲
This property holds the 3D position of the listener.
up : vector3d▲
This property holds the normalized 3D up vector of the listener.
velocity : vector3d▲
This property holds the 3D velocity vector of the listener.