Sound QML Type▲
-
Import Statement: import QtAudioEngine 1.1
-
Since: Qt 5.0
-
Inherits: Item
-
Group: Sound is part of multimedia_audioengine
Detailed Description▲
Sound can be accessed through QtAudioEngine::AudioEngine::sounds with its unique name and must be defined inside AudioEngine or be added to it using AudioEngine.addSound() if Sound is created dynamically.
Rectangle
{
color
:
"white"
width
:
300
height
:
500
AudioEngine
{
id
:
audioengine
AudioSample
{
name
:
"explosion01"
source
:
"explosion-01.wav"
}
AudioSample
{
name
:
"explosion02"
source
:
"explosion-02.wav"
}
Sound
{
name
:
"explosion"
playType
:
Sound.Random
PlayVariation
{
sample
:
"explosion01"
minPitch
:
0.8
maxPitch
:
1.1
}
PlayVariation
{
sample
:
"explosion02"
minGain
:
1.1
maxGain
:
1.5
}
}
}
MouseArea
{
anchors.fill
:
parent
onPressed
: {
audioengine.
sounds[
"explosion"
]
.play
(
);
}
}
}
Property Documentation▲
attenuationModel : string▲
This property specifies which attenuation model this sound will apply.
category : string▲
This property specifies which AudioCategory this sound belongs to.
cone.innerAngle : real▲
This property holds the innerAngle for Sound definition. The range is [0, 360] degree. There is no directional attenuation within innerAngle.
cone.outerAngle : real▲
This property holds the outerAngle for Sound definition. The range is [0, 360] degree. All audio output from this sound will be attenuated by outerGain outside outerAngle.
cone.outerGain : real▲
This property holds attenuation value for directional attenuation of this sound. The range is [0, 1]. All audio output from this sound will be attenuated by outerGain outside outerAngle.
name : string▲
This property holds the name of Sound, must be unique among all sounds and only defined once.
playType : enumeration▲
This property holds the playType. It can be one of:
-
Random - randomly picks up a play variation when playback is triggered
-
Sequential - plays each variation in sequence when playback is triggered
The default value is Random.
Method Documentation▲
addPlayVariation(PlayVariation playVariation)▲
Adds the given playVariation to sound. This can be used when the PlayVariation is created dynamically:
import
QtAudioEngine 1.1
AudioEngine
{
id
:
engine
Component.onCompleted
: {
var playVariation =
Qt.createQmlObject
(
'import QtAudioEngine 1.1; PlayVariation {}'
,
engine);
playVariation.
sample =
"sample"
;
playVariation.
minPitch =
0
.
8
playVariation.
maxPitch =
1
.
1
var sound =
Qt.createQmlObject
(
'import QtAudioEngine 1.1; Sound {}'
,
engine);
sound.
name
=
"example"
;
sound.addPlayVariation
(
playVariation);
engine.addSound
(
sound);
}
}
QtAudioEngine::SoundInstance newInstance()▲
Returns a new SoundInstance.
play()▲
Creates a new SoundInstance and starts playing. Position, direction and velocity are all set to "0,0,0".
play(gain)▲
Creates a new SoundInstance and starts playing with the adjusted gain. Position, direction and velocity are all set to "0,0,0".
play(gain, pitch)▲
Creates a new SoundInstance and starts playing with the adjusted gain and pitch. Position, direction and velocity are all set to "0,0,0".
play(position)▲
Creates a new SoundInstance and starts playing with specified position. Direction and velocity are all set to "0,0,0".
play(position, velocity)▲
Creates a new SoundInstance and starts playing with specified position and velocity. Direction is set to "0,0,0".
play(position, velocity, direction)▲
Creates a new SoundInstance and starts playing with specified position, velocity and direction.
play(position, gain)▲
Creates a new SoundInstance and starts playing with specified position and adjusted gain. Direction and velocity are all set to "0,0,0".
play(position, velocity, gain)▲
Creates a new SoundInstance and starts playing with specified position, velocity and adjusted gain. Direction is set to "0,0,0".
play(position, velocity, direction, gain)▲
Creates a new SoundInstance and starts playing with specified position, velocity, direction and adjusted gain.
play(position, gain, pitch)▲
Creates a new SoundInstance and starts playing with specified position, adjusted gain and pitch. Direction and velocity are all set to "0,0,0".
play(position, velocity, gain, pitch)▲
Creates a new SoundInstance and starts playing with specified position, velocity, adjusted gain and pitch. Direction is set to "0,0,0".
play(position, velocity, direction, gain, pitch)▲
Creates a new SoundInstance and starts playing with specified position, velocity, direction, adjusted gain and pitch.