Behavior QML Type▲
-
Import Statement: import QtQuick 2.12
-
Group: Behavior is part of qtquick-transitions-animations, qtquick-interceptors
Detailed Description▲
A Behavior defines the default animation to be applied whenever a particular property value changes.
For example, the following Behavior defines a NumberAnimation to be run whenever the Rectangle's width value changes. When the MouseArea is clicked, the width is changed, triggering the behavior's animation:
import QtQuick 2.0
Rectangle {
id: rect
width: 100; height: 100
color: "red"
Behavior on width {
NumberAnimation { duration: 1000 }
}
MouseArea {
anchors.fill: parent
onClicked: rect.width = 50
}
}Note that a property cannot have more than one assigned Behavior. To provide multiple animations within a Behavior, use ParallelAnimation or SequentialAnimation.
If a state change has a Transition that matches the same property as a Behavior, the Transition animation overrides the Behavior for that state change. For general advice on using Behaviors to animate state changes, see Using Qt Quick Behaviors with States.


