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QSGFlatColorMaterial Class

The QSGFlatColorMaterial class provides a convenient way of rendering solid colored geometry in the scene graph.

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QSGFlatColorMaterial Class

Detailed Description

This utility class is only functional when running with the OpenGL backend of the Qt Quick scenegraph.

The flat color material will fill every pixel in a geometry using a solid color. The color can contain transparency.

The geometry to be rendered with a flat color material requires vertices in attribute location 0 in the QSGGeometry object to render correctly. The QSGGeometry::defaultAttributes_Point2D() returns an attribute set compatible with this material.

The flat color material respects both current opacity and current matrix when updating its rendering state.

Member Function Documentation

 

QSGFlatColorMaterial::QSGFlatColorMaterial()

Constructs a new flat color material.

The default color is white.

const QColor &QSGFlatColorMaterial::color() const

Returns this flat color material's color.

The default color is white.

See Also

See also setColor()

void QSGFlatColorMaterial::setColor(const QColor &color)

Sets this flat color material's color to color.

See Also

See also color()

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