Qt 3D: Advanced Custom Material QML Example▲
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import
Qt3D.Core 2.0
import
Qt3D.Render 2.0
import
Qt3D.Input 2.0
import
Qt3D.Extras 2.0
import
QtQuick 2.0 as
QQ2
Entity {
id
:
water
WaterMaterial {
id
:
watermaterial
property
real
tox
:
0.0
property
real
toy
:
0.0
property
real
vertY
:
1.0
property
real
waveRandomAnim
:
0.0
diffuse
:
"qrc:/textures/WaterDiffuse.jpg"
normal
:
"qrc:/textures/WaterNormal.jpg"
specular
:
"qrc:/textures/WaterSpecular.jpg"
wave
:
"qrc:/textures/Waterwave.jpg"
sky
:
"qrc:/textures/sky.jpg"
foam
:
"qrc:/textures/foam.jpg"
textureScale
:
slider1.value
wavescale
:
vertY *
slider2.value
specularity
:
slider3.value
offsetx
:
tox *
slider5.value
offsety
:
toy *
slider5.value
normalAmount
:
slider8.value
waveheight
:
slider6.value
waveStrenght
:
slider7.value
shininess
:
100
waveRandom
:
waveRandomAnim
}
Mesh {
id
:
watermesh
source
:
"qrc:/models/waterPlane.obj"
}
Transform
{
id
:
waterTransform
property
real
scale
:
1.0
property
real
rotx
:
0.0
scale3D
:
Qt.vector3d(scale
, scale
, scale
)
rotationY
:
slider4.value
}
Entity {
id
:
waterEntity
components
:
[watermesh, watermaterial, waterTransform]
}
QQ2.SequentialAnimation {
QQ2.NumberAnimation {
target
:
watermaterial
property
:
"waveRandomAnim"
to
:
3.0
duration
:
4000
easing.type
:
Easing.Linear
}
QQ2.NumberAnimation {
target
:
watermaterial
property
:
"waveRandomAnim"
to
:
1.0
duration
:
4000
easing.type
:
Easing.Linear
}
}
QQ2.SequentialAnimation {
running
:
true
loops
:
QQ2.Animation.Infinite
QQ2.ParallelAnimation {
QQ2.NumberAnimation {
target
:
watermaterial
property
:
"toy"
to
:
10.0
duration
:
100000
}
QQ2.NumberAnimation {
target
:
watermaterial
property
:
"tox"
to
:
10.0
duration
:
100000
}
}
QQ2.ParallelAnimation {
QQ2.NumberAnimation {
target
:
watermaterial
property
:
"toy"
to
:
0.0
duration
:
0
}
QQ2.NumberAnimation {
target
:
watermaterial
property
:
"tox"
to
:
0.0
duration
:
0
}
}
}
QQ2.SequentialAnimation {
running
:
true
loops
:
QQ2.Animation.Infinite
QQ2.NumberAnimation {
target
:
watermaterial
property
:
"vertY"
to
:
200
duration
:
200000
easing.type
:
Easing.Linear
}
QQ2.NumberAnimation {
target
:
watermaterial
property
:
"vertY"
to
:
2
duration
:
200000
easing.type
:
Easing.Linear
}
}
}