Qt 3D: Audio Visualizer Example▲
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import
Qt3D.Core 2.0
import
Qt3D.Render 2.0
import
Qt3D.Extras 2.0
import
QtQuick 2.4 as
QQ2
Entity {
property
int
rotationTimeMs
:
0
property
int
entityIndex
:
0
property
int
entityCount
:
0
property
int
startAngle
:
0
+
360
/
entityCount *
entityIndex
property
bool
needsNewMagnitude
:
true
property
real
magnitude
:
0
property
real
animWeight
:
0
property
color
lowColor
:
"black"
property
color
highColor
:
"#b3b3b3"
property
color
barColor
:
lowColor
property
string
entityAnimationsState
:
"stopped"
property
bool
entityAnimationsPlaying
:
true
property
var entityMesh
:
null
onEntityAnimationsStateChanged
: {
if (
animationState ==
"paused"
) {
if (
angleAnimation.
running)
angleAnimation.pause
(
)
if (
barColorAnimations.
running)
barColorAnimations.pause
(
)
}
else if (
animationState ==
"playing"
){
needsNewMagnitude =
true;
if (
heightDecreaseAnimation.
running)
heightDecreaseAnimation.stop
(
)
if (
angleAnimation.
paused) {
angleAnimation.resume
(
)
}
else if (!
entityAnimationsPlaying) {
magnitude =
0
angleAnimation.start
(
)
entityAnimationsPlaying =
true
}
if (
barColorAnimations.
paused)
barColorAnimations.resume
(
)
}
else {
if (
animWeight !=
0
)
heightDecreaseAnimation.start
(
)
needsNewMagnitude =
true
angleAnimation.stop
(
)
barColorAnimations.stop
(
)
entityAnimationsPlaying =
false
}
}
property
Material barMaterial
:
PhongMaterial {
diffuse
:
barColor
ambient
:
Qt.darker(barColor)
specular
:
"black"
shininess
:
1
}
property
Transform
angleTransform
:
Transform
{
property
real
heightIncrease
:
magnitude *
animWeight
property
real
barAngle
:
startAngle
matrix
: {
var m =
Qt.matrix4x4
(
)
m.rotate
(
barAngle,
Qt.vector3d
(
0
,
1
,
0
))
m.translate
(
Qt.vector3d
(
1
.
1
,
heightIncrease /
2
-
heightIncrease *
0
.
05
,
0
))
m.scale
(
Qt.vector3d
(
0
.
5
,
heightIncrease *
15
,
0
.
5
))
return m;
}
property
real
compareAngle
:
barAngle
onBarAngleChanged
: {
compareAngle =
barAngle
if (
compareAngle &
gt;
360
)
compareAngle =
barAngle -
360
if (
compareAngle &
gt;
180
) {
parent
.
enabled =
false
animWeight =
0
if (
needsNewMagnitude) {
// Calculate the ms offset where the bar will be at the center point of the
// visualization and fetch the correct magnitude for that point in time.
var offset = (
90
.
0
+
360
.
0
-
compareAngle) * (
rotationTimeMs /
360
.
0
)
magnitude =
mediaPlayer.getNextAudioLevel
(
offset)
needsNewMagnitude =
false
}
}
else {
parent
.
enabled =
true
// Calculate a power of 2 curve for the bar animation that peaks at 90 degrees
animWeight =
Math.min
((
compareAngle /
90
), (
180
-
compareAngle) /
90
)
animWeight =
animWeight *
animWeight
if (!
needsNewMagnitude) {
needsNewMagnitude =
true
barColorAnimations.start
(
)
}
}
}
}
components
:
[entityMesh, barMaterial, angleTransform]
QQ2.NumberAnimation {
id
:
angleAnimation
target
:
angleTransform
property
:
"barAngle"
duration
:
rotationTimeMs
loops
:
QQ2.Animation.Infinite
running
:
true
from
:
startAngle
to
:
360
+
startAngle
}
QQ2.NumberAnimation {
id
:
heightDecreaseAnimation
target
:
angleTransform
property
:
"heightIncrease"
duration
:
400
running
:
false
from
:
angleTransform.heightIncrease
to
:
0
onStopped
:
barColor =
lowColor
}
property
int
animationDuration
:
angleAnimation.duration /
6
QQ2.SequentialAnimation on
barColor {
id
:
barColorAnimations
running
:
false
QQ2.ColorAnimation {
from
:
lowColor
to
:
highColor
duration
:
animationDuration
}
QQ2.PauseAnimation {
duration
:
animationDuration
}
QQ2.ColorAnimation {
from
:
highColor
to
:
lowColor
duration
:
animationDuration
}
}
}