Qt 3D: Multi Viewport QML Example▲
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** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
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import
QtQuick 2.0
import
Qt3D.Core 2.0
import
Qt3D.Render 2.0
import
Qt3D.Input 2.0
import
Qt3D.Extras 2.0
Entity {
id
:
rootNode
components
:
[quadViewportFrameGraph, inputSettings]
QuadViewportFrameGraph {
id
:
quadViewportFrameGraph
topLeftCamera
:
cameraSet.cameras[0
]
topRightCamera
:
cameraSet.cameras[1
]
bottomLeftCamera
:
cameraSet.cameras[2
]
bottomRightCamera
:
cameraSet.cameras[3
]
}
// Event Source will be set by the Qt3DQuickWindow
InputSettings {
id
:
inputSettings }
Entity {
id
:
cameraSet
property
var cameras
:
[camera1, camera2, camera3, camera4]
CameraLens {
id
:
cameraLens
projectionType
:
CameraLens.PerspectiveProjection
fieldOfView
:
45
aspectRatio
:
16
/
9
nearPlane
:
0.01
farPlane
:
1000.0
}
CameraLens {
id
:
cameraLens2
projectionType
:
CameraLens.PerspectiveProjection
fieldOfView
:
15
aspectRatio
:
16
/
9
nearPlane
:
0.01
farPlane
:
1000.0
}
CameraLens {
id
:
cameraLens3
projectionType
:
CameraLens.PerspectiveProjection
fieldOfView
:
5
aspectRatio
:
16
/
9
nearPlane
:
0.01
farPlane
:
1000.0
}
SimpleCamera {
id
:
camera1
lens
:
cameraLens2
position
:
Qt.vector3d(10.0, 1.0, 10.0)
viewCenter
:
Qt.vector3d(0.0, 1.0, 0.0)
}
SimpleCamera {
id
:
camera2
lens
:
cameraLens
position
:
Qt.vector3d(0.0, 0.0, 5.0)
viewCenter
:
Qt.vector3d(0.0, 0.0, 0.0)
}
SimpleCamera {
id
:
camera3
lens
:
cameraLens2
position
:
Qt.vector3d(30.0, 30.0, 20.0)
viewCenter
:
Qt.vector3d(0.0, 0.0, -
8.0)
}
SimpleCamera {
id
:
camera4
lens
:
cameraLens3
position
:
Qt.vector3d(100.0, 0.0, -
6.0)
viewCenter
:
Qt.vector3d(0.0, 0.0, -
6.0)
}
}
Entity {
id
:
sceneRoot
property
real
rotationAngle
:
0
SequentialAnimation
{
running
:
true
loops
:
Animation.Infinite
NumberAnimation
{
target
:
sceneRoot; property
:
"rotationAngle"
; to
:
360
; duration
:
4000
; }
}
Entity {
components
:
[
Transform
{
rotation
:
fromAxisAndAngle(Qt.vector3d(0
, 0
, 1
), -
sceneRoot.rotationAngle)
}
,
SceneLoader {
source
:
"qrc:/Gear_scene.dae"
}
]
}
}
// sceneRoot
}
// rootNode