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/**
**************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
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** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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**
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***************************************************************************
*/
#include
"networkcontroller.h"
NetworkController::
NetworkController(QObject *
parent) :
QObject(parent)
{
QObject::
connect(&
amp;m_server, &
amp;QTcpServer::
newConnection, this
, &
amp;NetworkController::
newConnection);
if
(!
m_server.listen(QHostAddress::
Any, 8080
)) {
qDebug() &
lt;&
lt; "Failed to run http server"
;
}
}
void
NetworkController::
newConnection()
{
QTcpSocket *
socket =
m_server.nextPendingConnection();
if
(!
socket)
return
;
QObject::
connect(socket, &
amp;QAbstractSocket::
disconnected, this
, &
amp;NetworkController::
disconnected);
QObject::
connect(socket, &
amp;QIODevice::
readyRead, this
, &
amp;NetworkController::
readyRead);
}
void
NetworkController::
disconnected()
{
QTcpSocket *
socket =
qobject_cast&
lt;QTcpSocket *&
gt;(sender());
if
(!
socket)
return
;
socket-&
gt;disconnect();
socket-&
gt;deleteLater();
}
void
NetworkController::
readyRead()
{
QTcpSocket *
socket =
qobject_cast&
lt;QTcpSocket *&
gt;(sender());
if
(!
socket ||
socket-&
gt;state() ==
QTcpSocket::
ClosingState)
return
;
QString requestData =
socket-&
gt;readAll();
QStringList list =
requestData.split(' '
);
QString path =
list[1
];
list =
path.split('/'
);
QByteArray reply;
if
(list.count() ==
3
) {
socket-&
gt;write("HTTP/1.1 200 OK
\r\n
"
);
reply =
QStringLiteral("Command accepted: %1 %2"
).arg(list[1
], list[2
]).toUtf8();
emit commandAccepted(list[1
], list[2
]);
}
else
{
socket-&
gt;write("HTTP/1.1 404 Not Found
\r\n
"
);
reply =
"Command rejected"
;
}
socket-&
gt;write("Content-Type: text/plain
\r\n
"
);
socket-&
gt;write(QStringLiteral("Content-Length: %1
\r\n
"
).arg(reply.size()).toUtf8());
socket-&
gt;write("Connection: close
\r\n
"
);
socket-&
gt;write("
\r\n
"
);
socket-&
gt;write(reply);
socket-&
gt;disconnectFromHost();
}