Qt 3D: Planets QML Example▲
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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Copyright (C) 2016 The Qt Company Ltd.
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import
Qt3D.Core 2.0
import
Qt3D.Render 2.0
import
QtQuick 2.1
Material {
id
:
root
property
color
ambientLight
:
Qt.rgba(0.1, 0.1, 0.1, 1.0)
property
color
diffuseColor
:
Qt.rgba(0.7, 0.7, 0.7, 1.0)
property
color
specularColor
:
Qt.rgba(0.5, 0.5, 0.5, 1.0)
property
real
shininess
:
150.0
property
string
diffuseMap
property
string
specularMap
property
string
normalMap
property
real
textureScale
:
1.0
property
real
opacity
:
1.0
parameters
:
[
Parameter {
name
:
"ambient"
value
:
Qt.vector3d(root.ambientLight.r, root.ambientLight.g, root.ambientLight.b)
}
,
Parameter {
name
:
"diffuse"
value
:
Qt.vector3d(root.diffuseColor.r, root.diffuseColor.g, root.diffuseColor.b)
}
,
Parameter {
name
:
"specular"
value
:
Qt.vector3d(root.specularColor.r, root.specularColor.g, root.specularColor.b)
}
,
Parameter {
name
:
"shininess"
value
:
root.shininess
}
,
Parameter {
name
:
"diffuseTexture"
value
:
Texture2D {
id
:
diffuseTexture
minificationFilter
:
Texture.LinearMipMapLinear
magnificationFilter
:
Texture.Linear
wrapMode
{
x
:
WrapMode.Repeat
y
:
WrapMode.Repeat
}
generateMipMaps
:
true
maximumAnisotropy
:
16.0
TextureImage {
id
:
diffuseTextureImage
source
:
diffuseMap
}
}
}
,
Parameter {
name
:
"specularTexture"
value
:
Texture2D {
id
:
specularTexture
minificationFilter
:
Texture.LinearMipMapLinear
magnificationFilter
:
Texture.Linear
wrapMode
{
x
:
WrapMode.Repeat
y
:
WrapMode.Repeat
}
generateMipMaps
:
true
maximumAnisotropy
:
16.0
TextureImage {
id
:
specularTextureImage
// Get rid of runtime warnings. It's safe, as the texture just isn't used
source
:
specularMap !==
""
? specularMap
:
"qrc:/images/solarsystemscope/uranusmap.jpg"
}
}
}
,
Parameter {
name
:
"normalTexture"
value
:
Texture2D {
id
:
normalTexture
minificationFilter
:
Texture.Linear
magnificationFilter
:
Texture.Linear
wrapMode
{
x
:
WrapMode.Repeat
y
:
WrapMode.Repeat
}
maximumAnisotropy
:
16.0
TextureImage {
id
:
normalTextureImage
// Get rid of runtime warnings. It's safe, as the texture just isn't used
source
:
normalMap !==
""
? normalMap
:
"qrc:/images/solarsystemscope/uranusmap.jpg"
}
}
}
,
Parameter {
name
:
"texCoordScale"
value
:
textureScale
}
,
Parameter {
name
:
"opacity"
value
:
opacity
}
]
}