Qt 3D: Planets QML Example▲
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/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Copyright (C) 2016 The Qt Company Ltd.
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import
Qt3D.Core 2.0
import
Qt3D.Render 2.0
Effect {
id
:
root
FilterKey {
id
:
desktopkey; name
:
"name"
; value
:
"Desktop"
}
FilterKey {
id
:
forwardkey; name
:
"pass"
; value
:
"forward"
}
FilterKey {
id
:
eskey; name
:
"name"
; value
:
"ES2"
}
RenderPass {
id
:
glpass
filterKeys
:
[ forwardkey ]
shaderProgram
:
ShaderProgram {
vertexShaderCode
:
loadSource("qrc:/shaders/gl3/sun.vert"
)
fragmentShaderCode
:
loadSource("qrc:/shaders/gl3/sun.frag"
)
}
// no special render state set => use the default set of states
}
RenderPass {
id
:
espass
filterKeys
:
[ forwardkey ]
shaderProgram
:
ShaderProgram {
vertexShaderCode
:
loadSource("qrc:/shaders/es2/sun.vert"
)
fragmentShaderCode
:
loadSource("qrc:/shaders/es2/sun.frag"
)
}
// no special render state set => use the default set of states
}
techniques
:
[
Technique {
graphicsApiFilter {
api
:
GraphicsApiFilter.OpenGL
profile
:
GraphicsApiFilter.CoreProfile
majorVersion
:
3
minorVersion
:
2
}
filterKeys
:
[ desktopkey ]
renderPasses
:
[ glpass ]
}
,
Technique {
graphicsApiFilter {
api
:
GraphicsApiFilter.OpenGL
majorVersion
:
2
}
filterKeys
:
[ eskey ]
renderPasses
:
[ espass ]
}
,
Technique {
graphicsApiFilter {
api
:
GraphicsApiFilter.OpenGLES
majorVersion
:
2
minorVersion
:
0
}
filterKeys
:
[ eskey ]
renderPasses
:
[ espass ]
}
]
}