Qt 3D: Scene2D QML Example▲
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import
Qt3D.Core 2.9
import
Qt3D.Render 2.9
import
Qt3D.Extras 2.9
import
Qt3D.Input 2.0
import
QtQuick 2.0
import
QtQuick.Scene2D 2.9
import
QtQuick.Controls 1.4
import
QtQuick.Layouts 1.2
Entity {
id
:
sceneRoot
Camera
{
id
:
camera
projectionType
:
CameraLens.PerspectiveProjection
position
:
Qt.vector3d( 0.0, 0.0, 20
)
}
components
:
[
RenderSettings {
activeFrameGraph
:
ForwardRenderer {
camera
:
camera
clearColor
:
"white"
}
pickingSettings.pickMethod
:
PickingSettings.TrianglePicking
}
,
InputSettings {}
]
Entity {
id
:
logoEntity
Transform
{
id
:
logoTransform
scale
:
1
translation
:
Qt.vector3d( 0
, 0
, logoControls.logoCentreZ )
rotation
:
fromEulerAngles( logoControls.rotationX,
logoControls.rotationY,
logoControls.rotationZ )
}
Mesh {
id
:
logoMesh
source
:
"Qt_logo.obj"
}
PhongMaterial {
id
:
logoMaterial
diffuse
:
Qt.rgba( logoControls.colorR/
255
,
logoControls.colorG/
255
,
logoControls.colorB/
255
, 1.0 )
ambient
:
Qt.rgba( 0.1, 0.1, 0.1, 1.0 )
shininess
:
logoControls.shininess
}
components
:
[ logoTransform, logoMesh, logoMaterial ]
}
Entity {
id
:
cube
components
:
[cubeTransform, cubeMaterial, cubeMesh, cubePicker]
property
real
rotationAngle
:
0
Behavior
on
rotationAngle {
enabled
:
logoControls.enabled
RotationAnimation
{
direction
:
RotationAnimation.Shortest
duration
:
450
}
}
RotationAnimation
on
rotationAngle {
running
:
!
logoControls.enabled
loops
:
Animation.Infinite
from
:
0
; to
:
360
duration
:
4000
onStopped
:
cube.rotationAngle =
0
}
Transform
{
id
:
cubeTransform
translation
:
Qt.vector3d(2
, 0
, 10
)
scale3D
:
Qt.vector3d(1
, 4
, 1
)
rotation
:
fromAxisAndAngle(Qt.vector3d(0
,1
,0
), cube.rotationAngle)
}
CuboidMesh {
id
:
cubeMesh
}
ObjectPicker {
id
:
cubePicker
hoverEnabled
:
true
dragEnabled
:
true
// Explicitly require a middle click to have the Scene2D grab the mouse
// events from the picker
onPressed
: {
if (
pick.
button
===
PickEvent.
MiddleButton) {
qmlTexture.
mouseEnabled =
!
qmlTexture.
mouseEnabled
logoControls.
enabled =
!
logoControls.
enabled
}
}
}
TextureMaterial {
id
:
cubeMaterial
texture
:
offscreenTexture
}
Scene2D {
id
:
qmlTexture
output
:
RenderTargetOutput {
attachmentPoint
:
RenderTargetOutput.Color0
texture
:
Texture2D {
id
:
offscreenTexture
width
:
256
height
:
1024
format
:
Texture.RGBA8_UNorm
generateMipMaps
:
true
magnificationFilter
:
Texture.Linear
minificationFilter
:
Texture.LinearMipMapLinear
wrapMode
{
x
:
WrapMode.ClampToEdge
y
:
WrapMode.ClampToEdge
}
}
}
entities
:
[ cube ]
mouseEnabled
:
false
LogoControls {
id
:
logoControls
width
:
offscreenTexture.width
height
:
offscreenTexture.height
}
}
}
}