Qt 3D: Shadow Map QML Example▲
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#version 300 es
in vec3 vertexPosition;
in vec3 vertexNormal;
out vec4 positionInLightSpace;
out vec3 position;
out vec3 normal;
uniform mat4 lightViewProjection;
uniform mat4 modelMatrix;
uniform mat4 modelView;
uniform mat3 modelViewNormal;
uniform mat4 mvp;
void
main()
{
// positionInLightSpace = lightViewProjection * modelMatrix * vec4(vertexPosition, 1.0);
const
mat4 shadowMatrix =
mat4(0.5
, 0.0
, 0.0
, 0.0
,
0.0
, 0.5
, 0.0
, 0.0
,
0.0
, 0.0
, 0.5
, 0.0
,
0.5
, 0.5
, 0.5
, 1.0
);
positionInLightSpace =
shadowMatrix *
lightViewProjection *
modelMatrix *
vec4(vertexPosition, 1.0
);
normal =
normalize(modelViewNormal *
vertexNormal);
position =
vec3(modelView *
vec4(vertexPosition, 1.0
));
gl_Position =
mvp *
vec4(vertexPosition, 1.0
);
}