Qt 3D: Simple C++ Example▲
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/**
**************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
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** as follows:
**
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** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
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*/
#include <QGuiApplication>
#include <Qt3DCore/QEntity>
#include <Qt3DRender/QCamera>
#include <Qt3DRender/QCameraLens>
#include <Qt3DCore/QTransform>
#include <Qt3DCore/QAspectEngine>
#include <Qt3DInput/QInputAspect>
#include <Qt3DRender/QRenderAspect>
#include <Qt3DExtras/QForwardRenderer>
#include <Qt3DExtras/QPhongMaterial>
#include <Qt3DExtras/QCylinderMesh>
#include <Qt3DExtras/QSphereMesh>
#include <Qt3DExtras/QTorusMesh>
#include <QPropertyAnimation>
#include
"qt3dwindow.h"
#include
"orbittransformcontroller.h"
#include
"qorbitcameracontroller.h"
Qt3DCore::
QEntity *
createScene()
{
// Root entity
Qt3DCore::
QEntity *
rootEntity =
new
Qt3DCore::
QEntity;
// Material
Qt3DRender::
QMaterial *
material =
new
Qt3DExtras::
QPhongMaterial(rootEntity);
// Torus
Qt3DCore::
QEntity *
torusEntity =
new
Qt3DCore::
QEntity(rootEntity);
Qt3DExtras::
QTorusMesh *
torusMesh =
new
Qt3DExtras::
QTorusMesh;
torusMesh-&
gt;setRadius(5
);
torusMesh-&
gt;setMinorRadius(1
);
torusMesh-&
gt;setRings(100
);
torusMesh-&
gt;setSlices(20
);
Qt3DCore::
QTransform *
torusTransform =
new
Qt3DCore::
QTransform;
torusTransform-&
gt;setScale3D(QVector3D(1.5
, 1
, 0.5
));
torusTransform-&
gt;setRotation(QQuaternion::
fromAxisAndAngle(QVector3D(1
, 0
, 0
), 45.0
f));
torusEntity-&
gt;addComponent(torusMesh);
torusEntity-&
gt;addComponent(torusTransform);
torusEntity-&
gt;addComponent(material);
// Sphere
Qt3DCore::
QEntity *
sphereEntity =
new
Qt3DCore::
QEntity(rootEntity);
Qt3DExtras::
QSphereMesh *
sphereMesh =
new
Qt3DExtras::
QSphereMesh;
sphereMesh-&
gt;setRadius(3
);
Qt3DCore::
QTransform *
sphereTransform =
new
Qt3DCore::
QTransform;
OrbitTransformController *
controller =
new
OrbitTransformController(sphereTransform);
controller-&
gt;setTarget(sphereTransform);
controller-&
gt;setRadius(20.0
f);
QPropertyAnimation *
sphereRotateTransformAnimation =
new
QPropertyAnimation(sphereTransform);
sphereRotateTransformAnimation-&
gt;setTargetObject(controller);
sphereRotateTransformAnimation-&
gt;setPropertyName("angle"
);
sphereRotateTransformAnimation-&
gt;setStartValue(QVariant::
fromValue(0
));
sphereRotateTransformAnimation-&
gt;setEndValue(QVariant::
fromValue(360
));
sphereRotateTransformAnimation-&
gt;setDuration(10000
);
sphereRotateTransformAnimation-&
gt;setLoopCount(-
1
);
sphereRotateTransformAnimation-&
gt;start();
sphereEntity-&
gt;addComponent(sphereMesh);
sphereEntity-&
gt;addComponent(sphereTransform);
sphereEntity-&
gt;addComponent(material);
return
rootEntity;
}
int
main(int
argc, char
*
argv[])
{
QGuiApplication app(argc, argv);
Qt3DExtras::
Qt3DWindow view;
Qt3DCore::
QEntity *
scene =
createScene();
// Camera
Qt3DRender::
QCamera *
camera =
view.camera();
camera-&
gt;lens()-&
gt;setPerspectiveProjection(45.0
f, 16.0
f/
9.0
f, 0.1
f, 1000.0
f);
camera-&
gt;setPosition(QVector3D(0
, 0
, 40.0
f));
camera-&
gt;setViewCenter(QVector3D(0
, 0
, 0
));
// For camera controls
Qt3DExtras::
QOrbitCameraController *
camController =
new
Qt3DExtras::
QOrbitCameraController(scene);
camController-&
gt;setLinearSpeed( 50.0
f );
camController-&
gt;setLookSpeed( 180.0
f );
camController-&
gt;setCamera(camera);
view.setRootEntity(scene);
view.show();
return
app.exec();
}