Qt 3D: Simple QML Example▲
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import
QtQuick 2.2 as
QQ2
import
Qt3D.Core 2.0
import
Qt3D.Render 2.0
import
Qt3D.Input 2.0
import
Qt3D.Extras 2.0
Entity {
id
:
sceneRoot
Camera
{
id
:
camera
projectionType
:
CameraLens.PerspectiveProjection
fieldOfView
:
45
aspectRatio
:
16
/
9
nearPlane :
0.1
farPlane :
1000.0
position
:
Qt.vector3d( 0.0, 0.0, -
40.0 )
upVector
:
Qt.vector3d( 0.0, 1.0, 0.0 )
viewCenter
:
Qt.vector3d( 0.0, 0.0, 0.0 )
}
OrbitCameraController {
camera
:
camera
}
components
:
[
RenderSettings {
activeFrameGraph
:
ForwardRenderer {
clearColor
:
Qt.rgba(0
, 0.5, 1
, 1
)
camera
:
camera
}
}
,
// Event Source will be set by the Qt3DQuickWindow
InputSettings {
}
]
PhongMaterial {
id
:
material
}
TorusMesh {
id
:
torusMesh
radius
:
5
minorRadius
:
1
rings
:
100
slices
:
20
}
Transform
{
id
:
torusTransform
scale3D
:
Qt.vector3d(1.5, 1
, 0.5)
rotation
:
fromAxisAndAngle(Qt.vector3d(1
, 0
, 0
), 45
)
}
Entity {
id
:
torusEntity
components
:
[ torusMesh, material, torusTransform ]
}
SphereMesh {
id
:
sphereMesh
radius
:
3
}
Transform
{
id
:
sphereTransform
property
real
userAngle
:
0.0
matrix
: {
var m =
Qt.matrix4x4
(
);
m.rotate
(
userAngle,
Qt.vector3d
(
0
,
1
,
0
));
m.translate
(
Qt.vector3d
(
20
,
0
,
0
));
return m;
}
}
QQ2.NumberAnimation {
target
:
sphereTransform
property
:
"userAngle"
duration
:
10000
from
:
0
to
:
360
loops
:
QQ2.Animation.Infinite
running
:
true
}
Entity {
id
:
sphereEntity
components
:
[ sphereMesh, material, sphereTransform ]
}
}