Qt 3D: Simple Custom Material QML Example▲
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#define FP highp
attribute FP vec3 vertexPosition;
varying FP vec3 worldPosition;
uniform FP mat4 modelMatrix;
uniform FP mat4 mvp;
void
main()
{
// Transform position, normal, and tangent to world coords
worldPosition =
vec3(modelMatrix *
vec4(vertexPosition, 1.0
));
// Calculate vertex position in clip coordinates
gl_Position =
mvp *
vec4(worldPosition, 1.0
);
}