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QEnvironmentLight Class

Encapsulate an environment light object in a Qt 3D scene.

This class was introduced in Qt 5.9.

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QEnvironmentLight Class

  • Header: QEnvironmentLight

  • Since: Qt 5.9

  • qmake: QT += 3drender

  • Inherited By:

  • Instantiated By: qml-qt3d-render-environmentlight.xml

  • Inherits: Qt3DCore::QComponent

Detailed Description

QEnvironmentLight uses cubemaps to implement image-based lighting (IBL), a technique often used in conjunction with physically-based rendering (PBR). The cubemaps are typically expected be based on high dynamic range (HDR) images, with a suitable OpenGL format (such as RGBA16F) that can handle the increased range of values.

There are a variety of tools that can be used to produce the cubemaps needed by QEnvironmentLight. Some examples include

HDRI Haven provides many CC0-licensed HDR images that can be used as source material for the above tools.

Property Documentation

 

irradiance : Qt3DRender::QAbstractTexture*

Holds the current environment irradiance map texture.

By default, the environment irradiance texture is null.

Access functions:

  • *irradiance() const

  • void setIrradiance( *irradiance)

Notifier signal:

  • void irradianceChanged( *environmentIrradiance)

specular : Qt3DRender::QAbstractTexture*

Holds the current environment specular map texture.

By default, the environment specular texture is null.

Access functions:

  • *specular() const

  • void setSpecular( *specular)

Notifier signal:

  • void specularChanged( *environmentSpecular)

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