Bluetooth Low Energy Heart Rate Game▲
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/***************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the examples of the QtBluetooth module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
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** accordance with the commercial license agreement provided with the
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**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
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import
QtQuick 2.5
GamePage {
id
:
measurePage
errorMessage
:
deviceHandler.error
infoMessage
:
deviceHandler.info
property
real
__timeCounter
:
0
;
property
real
__maxTimeCount
:
60
property
string
relaxText
:
qsTr("Relax!\nWhen you are ready, press Start. You have %1s time to increase heartrate so much as possible.\nGood luck!"
).arg(__maxTimeCount)
function
close()
{
deviceHandler.stopMeasurement();
deviceHandler.disconnectService();
app.prevPage();
}
function
start
()
{
if
(!
deviceHandler.measuring) {
__timeCounter =
0
;
deviceHandler.startMeasurement
(
)
}
}
function
stop
()
{
if
(deviceHandler.measuring) {
deviceHandler.stopMeasurement
(
)
}
app.showPage("Stats.qml"
)
}
Timer
{
id
:
measureTimer
interval
:
1000
running
:
deviceHandler.measuring
repeat
:
true
onTriggered
: {
__timeCounter++;
if (
__timeCounter &
gt;=
__maxTimeCount)
measurePage.stop
(
)
}
}
Column
{
anchors.centerIn
:
parent
spacing
:
GameSettings.fieldHeight *
0.5
Rectangle
{
id
:
circle
anchors.horizontalCenter
:
parent.horizontalCenter
width
:
Math.min(measurePage.width, measurePage.height-
GameSettings.fieldHeight*
4
) -
2
*
GameSettings.fieldMargin
height
:
width
radius
:
width
*
0.5
color
:
GameSettings.viewColor
Text
{
id
:
hintText
anchors.centerIn
:
parent
anchors.verticalCenterOffset
:
-
parent.height*
0.1
horizontalAlignment
:
Text.AlignHCenter
verticalAlignment
:
Text.AlignVCenter
width
:
parent.width *
0.8
height
:
parent.height *
0.6
wrapMode
:
Text.WordWrap
text
:
measurePage.relaxText
visible
:
!
deviceHandler.measuring
color
:
GameSettings.textColor
fontSizeMode
:
Text.Fit
minimumPixelSize
:
10
font.pixelSize
:
GameSettings.mediumFontSize
}
Text
{
id
:
text
anchors.centerIn
:
parent
anchors.verticalCenterOffset
:
-
parent.height*
0.15
font.pixelSize
:
parent.width *
0.45
text
:
deviceHandler.hr
visible
:
deviceHandler.measuring
color
:
GameSettings.textColor
}
Item
{
id
:
minMaxContainer
anchors.horizontalCenter
:
parent.horizontalCenter
width
:
parent.width*
0.7
height
:
parent.height *
0.15
anchors.bottom
:
parent.bottom
anchors.bottomMargin
:
parent.height*
0.16
visible
:
deviceHandler.measuring
Text
{
anchors.left
:
parent.left
anchors.verticalCenter
:
parent.verticalCenter
text
:
deviceHandler.minHR
color
:
GameSettings.textColor
font.pixelSize
:
GameSettings.hugeFontSize
Text
{
anchors.left
:
parent.left
anchors.bottom
:
parent.top
font.pixelSize
:
parent.font.pixelSize*
0.8
color
:
parent.color
text
:
"MIN"
}
}
Text
{
anchors.right
:
parent.right
anchors.verticalCenter
:
parent.verticalCenter
text
:
deviceHandler.maxHR
color
:
GameSettings.textColor
font.pixelSize
:
GameSettings.hugeFontSize
Text
{
anchors.right
:
parent.right
anchors.bottom
:
parent.top
font.pixelSize
:
parent.font.pixelSize*
0.8
color
:
parent.color
text
:
"MAX"
}
}
}
Image
{
id
:
heart
anchors.horizontalCenter
:
minMaxContainer.horizontalCenter
anchors.verticalCenter
:
minMaxContainer.bottom
width
:
parent.width *
0.2
height
:
width
source
:
"images/heart.png"
smooth
:
true
antialiasing
:
true
SequentialAnimation
{
id
:
heartAnim
running
:
deviceHandler.alive
loops
:
Animation.Infinite
alwaysRunToEnd
:
true
PropertyAnimation
{
target
:
heart; property
:
"scale"
; to
:
1.2; duration
:
500
; easing.type
:
Easing.InQuad }
PropertyAnimation
{
target
:
heart; property
:
"scale"
; to
:
1.0; duration
:
500
; easing.type
:
Easing.OutQuad }
}
}
}
Rectangle
{
id
:
timeSlider
color
:
GameSettings.viewColor
anchors.horizontalCenter
:
parent.horizontalCenter
width
:
circle.width
height
:
GameSettings.fieldHeight
radius
:
GameSettings.buttonRadius
Rectangle
{
height
:
parent.height
radius
:
parent.radius
color
:
GameSettings.sliderColor
width
:
Math.min(1.0,__timeCounter /
__maxTimeCount) *
parent.width
}
Text
{
anchors.centerIn
:
parent
color
:
"gray"
text
:
(__maxTimeCount -
__timeCounter).toFixed(0
) +
" s"
font.pixelSize
:
GameSettings.bigFontSize
}
}
}
GameButton {
id
:
startButton
anchors.horizontalCenter
:
parent.horizontalCenter
anchors.bottom
:
parent.bottom
anchors.bottomMargin
:
GameSettings.fieldMargin
width
:
circle.width
height
:
GameSettings.fieldHeight
enabled
:
!
deviceHandler.measuring
radius
:
GameSettings.buttonRadius
onClicked
:
start
()
Text
{
anchors.centerIn
:
parent
font.pixelSize
:
GameSettings.tinyFontSize
text
:
qsTr("START"
)
color
:
startButton.enabled ? GameSettings.textColor :
GameSettings.disabledTextColor
}
}
}