JSON Models Example▲
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import QtQuick 2.2
import QtQuick.Window 2.1
import QtCanvas3D 1.0
import QtQuick.Controls 1.1
import QtQuick.Layouts 1.1
import "jsonmodels.js" as GLCode
Window {
visible: true
width: 1200
height: 900
color: "#e6e6e6"
property int previousY: 0
property int previousX: 0
Rectangle {
id: valuePanel
width: 150
height: 100
anchors.left: parent.left
anchors.top: parent.top
opacity: 0.3
border.color: "black"
border.width: 2
radius: 5
z: 1
}
ColumnLayout {
width: valuePanel.width
height: valuePanel.height
x: 10
z: 2
Label {
font.pixelSize: 20
text: "x angle: " + angle
readonly property int angle: canvas3d.xRot
}
Label {
font.pixelSize: 20
text: "y angle: " + angle
readonly property int angle: canvas3d.yRot
}
Label {
font.pixelSize: 20
text: "distance: " + distance
readonly property int distance: canvas3d.distance * 10
}
}
ColumnLayout {
anchors.fill: parent
RowLayout {
Layout.fillHeight: true
Layout.fillWidth: true
Canvas3D {
id: canvas3d
Layout.fillHeight: true
Layout.fillWidth: true
property double xRot: 0.0
property double yRot: 45.0
property double distance: 2.0
property double itemSize: 1.0
property double lightX: 0.0
property double lightY: 45.0
property double lightDistance: 2.0
property bool animatingLight: false
property bool animatingCamera: false
property bool drawWireframe: false
onInitializeGL: {
GLCode.initializeGL(canvas3d);
}
onPaintGL: {
GLCode.paintGL(canvas3d);
}
onResizeGL: {
GLCode.resizeGL(canvas3d);
}
MouseArea {
anchors.fill: parent
onMouseXChanged: {
// Do not rotate if we don't have previous value
if (previousY !== 0)
canvas3d.yRot += mouseY - previousY
previousY = mouseY
// Limit the rotation to -90...90 degrees
if (canvas3d.yRot > 90)
canvas3d.yRot = 90
if (canvas3d.yRot < -90)
canvas3d.yRot = -90
}
onMouseYChanged: {
// Do not rotate if we don't have previous value
if (previousX !== 0)
canvas3d.xRot += mouseX - previousX
previousX = mouseX
// Wrap the rotation around
if (canvas3d.xRot > 180)
canvas3d.xRot -= 360
if (canvas3d.xRot < -180)
canvas3d.xRot += 360
}
onReleased: {
// Reset previous mouse positions to avoid rotation jumping
previousX = 0
previousY = 0
}
onWheel: {
canvas3d.distance -= wheel.angleDelta.y / 1000.0
// Limit the distance to 0.5...10
if (canvas3d.distance < 0.5)
canvas3d.distance = 0.5
if (canvas3d.distance > 10)
canvas3d.distance = 10
}
}
}
}
RowLayout {
Layout.fillWidth: true
Button {
id: lightButton
Layout.fillWidth: true
text: "Animate Light"
checkable: true
onCheckedChanged: canvas3d.animatingLight = checked
}
Button {
id: cameraButton
Layout.fillWidth: true
text: "Animate Camera"
checkable: true
onCheckedChanged: canvas3d.animatingCamera = checked
}
Button {
id: drawButton
Layout.fillWidth: true
text: "Wireframe"
checkable: true
onCheckedChanged: canvas3d.drawWireframe = checked
}
Button {
Layout.fillWidth: true
text: "Reset"
onClicked: {
canvas3d.xRot = 0.0
canvas3d.yRot = 45.0
canvas3d.distance = 2.0
canvas3d.itemSize = 1.0
canvas3d.lightX = 0.0
canvas3d.lightY = 45.0
canvas3d.lightDistance = 2.0
lightButton.checked = false
cameraButton.checked = false
drawButton.checked = false
}
}
Button {
Layout.fillWidth: true
text: "Quit"
onClicked: Qt.quit()
}
}
}
SequentialAnimation {
loops: Animation.Infinite
running: canvas3d.animatingLight
NumberAnimation {
target: canvas3d
property: "lightX"
from: 0.0
to: 360.0
duration: 5000
}
}
SequentialAnimation {
loops: Animation.Infinite
running: canvas3d.animatingLight
NumberAnimation {
target: canvas3d
property: "lightY"
from: 0.0
to: 90.0
duration: 10000
}
NumberAnimation {
target: canvas3d
property: "lightY"
from: 90.0
to: 0.0
duration: 10000
}
}
SequentialAnimation {
loops: Animation.Infinite
running: canvas3d.animatingLight
NumberAnimation {
target: canvas3d
property: "lightDistance"
from: 10.0
to: 0.5
duration: 30000
}
NumberAnimation {
target: canvas3d
property: "lightDistance"
from: 0.5
to: 10.0
duration: 30000
}
}
SequentialAnimation {
loops: Animation.Infinite
running: canvas3d.animatingCamera
NumberAnimation {
target: canvas3d
property: "xRot"
from: -180.0
to: 180.0
duration: 5000
easing.type: Easing.InOutSine
}
NumberAnimation {
target: canvas3d
property: "xRot"
from: 180.0
to: -180.0
duration: 5000
easing.type: Easing.InOutSine
}
}
SequentialAnimation {
loops: Animation.Infinite
running: canvas3d.animatingCamera
NumberAnimation {
target: canvas3d
property: "yRot"
from: 0.0
to: 90.0
duration: 10000
easing.type: Easing.InOutSine
}
NumberAnimation {
target: canvas3d
property: "yRot"
from: 90.0
to: 0.0
duration: 10000
easing.type: Easing.InOutSine
}
}
SequentialAnimation {
loops: Animation.Infinite
running: canvas3d.animatingCamera
NumberAnimation {
target: canvas3d
property: "distance"
from: 10.0
to: 0.5
duration: 30000
easing.type: Easing.InOutSine
}
NumberAnimation {
target: canvas3d
property: "distance"
from: 0.5
to: 10.0
duration: 30000
easing.type: Easing.InOutSine
}
}
}

