Qt Quick Item as Texture Example▲
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import QtQuick 2.2
import QtCanvas3D 1.1
import QtQuick.Controls 1.1
import QtQuick.Layouts 1.1
import QtQuick.Window 2.2
import "quickitemtexture.js" as GLCode
Window {
id: mainview
width: 800
height: 600
visible: true
title: "Qt Quick Item as Texture"
color: "#f9f9f9"
ColumnLayout {
Layout.fillWidth: true
x: 4
y: 4
Rectangle {
id: textureSource
color: "lightgreen"
width: 256
height: 256
border.color: "blue"
border.width: 4
layer.enabled: true
layer.smooth: true
Label {
anchors.fill: parent
anchors.margins: 16
text: "X Rot:" + (canvas3d.xRotAnim | 0) + "\n"
+ "Y Rot:" + (canvas3d.yRotAnim | 0) + "\n"
+ "Z Rot:" + (canvas3d.zRotAnim | 0) + "\n"
+ "FPS:" + canvas3d.fps
color: "red"
font.pointSize: 26
horizontalAlignment: Text.AlignLeft
verticalAlignment: Text.AlignVCenter
}
}
Button {
Layout.fillWidth: true
Layout.minimumWidth: 256
text: textureSource.visible ? "Hide texture source" : "Show texture source"
onClicked: textureSource.visible = !textureSource.visible
}
Button {
Layout.fillWidth: true
Layout.minimumWidth: 256
text: "Quit"
onClicked: Qt.quit()
}
}
Canvas3D {
id: canvas3d
anchors.fill:parent
focus: true
property double xRotAnim: 0
property double yRotAnim: 0
property double zRotAnim: 0
property bool isRunning: true
// Emitted when one time initializations should happen
onInitializeGL: {
GLCode.initializeGL(canvas3d, textureSource);
}
// Emitted each time Canvas3D is ready for a new frame
onPaintGL: {
GLCode.paintGL(canvas3d);
}
onResizeGL: {
GLCode.resizeGL(canvas3d);
}
Keys.onSpacePressed: {
canvas3d.isRunning = !canvas3d.isRunning
if (canvas3d.isRunning) {
objAnimationX.pause();
objAnimationY.pause();
objAnimationZ.pause();
} else {
objAnimationX.resume();
objAnimationY.resume();
objAnimationZ.resume();
}
}
SequentialAnimation {
id: objAnimationX
loops: Animation.Infinite
running: true
NumberAnimation {
target: canvas3d
property: "xRotAnim"
from: 0.0
to: 120.0
duration: 7000
easing.type: Easing.InOutQuad
}
NumberAnimation {
target: canvas3d
property: "xRotAnim"
from: 120.0
to: 0.0
duration: 7000
easing.type: Easing.InOutQuad
}
}
SequentialAnimation {
id: objAnimationY
loops: Animation.Infinite
running: true
NumberAnimation {
target: canvas3d
property: "yRotAnim"
from: 0.0
to: 240.0
duration: 5000
easing.type: Easing.InOutCubic
}
NumberAnimation {
target: canvas3d
property: "yRotAnim"
from: 240.0
to: 0.0
duration: 5000
easing.type: Easing.InOutCubic
}
}
SequentialAnimation {
id: objAnimationZ
loops: Animation.Infinite
running: true
NumberAnimation {
target: canvas3d
property: "zRotAnim"
from: -100.0
to: 100.0
duration: 3000
easing.type: Easing.InOutSine
}
NumberAnimation {
target: canvas3d
property: "zRotAnim"
from: 100.0
to: -100.0
duration: 3000
easing.type: Easing.InOutSine
}
}
}
}

