Qt Quick Item as Texture Example▲
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** This file is part of the QtCanvas3D module of the Qt Toolkit.
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import
QtQuick 2.2
import
QtCanvas3D 1.1
import
QtQuick.Controls 1.1
import
QtQuick.Layouts 1.1
import
QtQuick.Window 2.2
import
"quickitemtexture.js"
as
GLCode
Window
{
id
:
mainview
width
:
800
height
:
600
visible
:
true
title
:
"Qt Quick Item as Texture"
color
:
"#f9f9f9"
ColumnLayout
{
Layout.fillWidth
:
true
x
:
4
y
:
4
Rectangle
{
id
:
textureSource
color
:
"lightgreen"
width
:
256
height
:
256
border.color
:
"blue"
border.width
:
4
layer.enabled
:
true
layer.smooth
:
true
Label
{
anchors.fill
:
parent
anchors.margins
:
16
text
:
"X Rot:"
+
(canvas3d.xRotAnim |
0
) +
"\n"
+
"Y Rot:"
+
(canvas3d.yRotAnim |
0
) +
"\n"
+
"Z Rot:"
+
(canvas3d.zRotAnim |
0
) +
"\n"
+
"FPS:"
+
canvas3d.fps
color
:
"red"
font.pointSize
:
26
horizontalAlignment
:
Text.AlignLeft
verticalAlignment
:
Text.AlignVCenter
}
}
Button
{
Layout.fillWidth
:
true
Layout.minimumWidth
:
256
text
:
textureSource.visible ? "Hide texture source"
:
"Show texture source"
onClicked
:
textureSource.visible =
!
textureSource.visible
}
Button
{
Layout.fillWidth
:
true
Layout.minimumWidth
:
256
text
:
"Quit"
onClicked
:
Qt.quit()
}
}
Canvas3D {
id
:
canvas3d
anchors.fill
:
parent
focus
:
true
property
double xRotAnim
:
0
property
double yRotAnim
:
0
property
double zRotAnim
:
0
property
bool
isRunning
:
true
// Emitted when one time initializations should happen
onInitializeGL
: {
GLCode.initializeGL
(
canvas3d,
textureSource);
}
// Emitted each time Canvas3D is ready for a new frame
onPaintGL
: {
GLCode.paintGL
(
canvas3d);
}
onResizeGL
: {
GLCode.resizeGL
(
canvas3d);
}
Keys.onSpacePressed
: {
canvas3d.
isRunning =
!
canvas3d.
isRunning
if (
canvas3d.
isRunning) {
objAnimationX.pause
(
);
objAnimationY.pause
(
);
objAnimationZ.pause
(
);
}
else {
objAnimationX.resume
(
);
objAnimationY.resume
(
);
objAnimationZ.resume
(
);
}
}
SequentialAnimation
{
id
:
objAnimationX
loops
:
Animation.Infinite
running
:
true
NumberAnimation
{
target
:
canvas3d
property
:
"xRotAnim"
from
:
0.0
to
:
120.0
duration
:
7000
easing.type
:
Easing.InOutQuad
}
NumberAnimation
{
target
:
canvas3d
property
:
"xRotAnim"
from
:
120.0
to
:
0.0
duration
:
7000
easing.type
:
Easing.InOutQuad
}
}
SequentialAnimation
{
id
:
objAnimationY
loops
:
Animation.Infinite
running
:
true
NumberAnimation
{
target
:
canvas3d
property
:
"yRotAnim"
from
:
0.0
to
:
240.0
duration
:
5000
easing.type
:
Easing.InOutCubic
}
NumberAnimation
{
target
:
canvas3d
property
:
"yRotAnim"
from
:
240.0
to
:
0.0
duration
:
5000
easing.type
:
Easing.InOutCubic
}
}
SequentialAnimation
{
id
:
objAnimationZ
loops
:
Animation.Infinite
running
:
true
NumberAnimation
{
target
:
canvas3d
property
:
"zRotAnim"
from
:
-
100.0
to
:
100.0
duration
:
3000
easing.type
:
Easing.InOutSine
}
NumberAnimation
{
target
:
canvas3d
property
:
"zRotAnim"
from
:
100.0
to
:
-
100.0
duration
:
3000
easing.type
:
Easing.InOutSine
}
}
}
}