Interactive Mobile Phone Example▲
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import QtQuick 2.6
import QtQuick.Controls 1.2
Rectangle {
id: mainScreen
property color backgroundColor
property color textColor
signal locked
color: backgroundColor
// The state indicates which app is to be shown on the screen.
state: "menu"
states: [
State {
name: "menu"
PropertyChanges {
target: menuApp; visible: true
}
},
State {
name: "about"
PropertyChanges {
target: aboutApp; visible: true
}
},
State {
name: "dummy"
PropertyChanges {
target: dummyApp; visible: true
}
}
]
// This model contains names, icons, and corresponsing mainScreen states of phone apps
ListModel {
id: appGridModel
ListElement {
name: "Calendar"
image: "qrc:/calendar.png"
toState: "dummy"
}
ListElement {
name: "Camera"
image: "qrc:/camera.png"
toState: "dummy"
}
ListElement {
name: "Clock"
image: "qrc:/clock.png"
toState: "dummy"
}
ListElement {
name: "Contacts"
image: "qrc:/contacts.png"
toState: "dummy"
}
ListElement {
name: "Gallery"
image: "qrc:/gallery.png"
toState: "dummy"
}
ListElement {
name: "Games"
image: "qrc:/games.png"
toState: "dummy"
}
ListElement {
name: "Mail"
image: "qrc:/mail.png"
toState: "dummy"
}
ListElement {
name: "Maps"
image: "qrc:/maps.png"
toState: "dummy"
}
ListElement {
name: "Music"
image: "qrc:/music.png"
toState: "dummy"
}
ListElement {
name: "Settings"
image: "qrc:/settings.png"
toState: "dummy"
}
ListElement {
name: "Todo"
image: "qrc:/todo.png"
toState: "dummy"
}
ListElement {
name: "Videos"
image: "qrc:/videos.png"
toState: "dummy"
}
ListElement {
name: "About"
image: "qrc:/qtlogo_with_alpha.png"
toState: "about"
}
ListElement {
name: "Lock"
image: "qrc:/lock.png"
toState: "lock"
}
}
Timer {
id: clockTimer
interval: 1000
repeat: true
running: lockScreen.visible || menuApp.visible
triggeredOnStart: true
onTriggered: clockLabel.text = Qt.formatDateTime(new Date(), "hh:mm:ss")
}
// This grid shows the app menu on the phone
Rectangle {
id: menuApp
visible: false
anchors.fill: parent
color: mainScreen.color
Image {
anchors.fill: parent
source: "qrc:/menu_background.jpg"
}
Rectangle {
id: menuHeader
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
anchors.margins: 16
height: parent.height / 24
color: "transparent"
Label {
id: menuClockLabel
anchors.top: parent.top
anchors.left: parent.left
anchors.bottom: parent.bottom
width: menuHeader.width
text: clockLabel.text
color: mainScreen.textColor
font.pixelSize: 24
horizontalAlignment: Text.AlignLeft
verticalAlignment: Text.AlignVCenter
}
}
GridView {
id: menu
anchors.top: menuHeader.bottom
anchors.bottom: parent.bottom
anchors.left: parent.left
anchors.right: parent.right
anchors.margins: 16
model: appGridModel
cellWidth: width / 3
cellHeight: cellWidth
boundsBehavior: Flickable.StopAtBounds
delegate: Component {
id: appGridDelegate
Item {
id: wrapper
width: menu.cellWidth
height: menu.cellHeight
Column {
anchors.fill: parent
height: width
Image {
width: (parent.width * 3) / 4
height : width
source: image
anchors.horizontalCenter: parent.horizontalCenter
MouseArea {
anchors.fill: parent
onClicked: {
// Lock option is a special case, as it doesn't launch
// an app. Instead it simply slides the lock screen over
// the current app.
if (toState === "lock") {
mainScreen.lock()
} else if (toState === "dummy"){
dummyApp.dummyImage = image
mainScreen.state = toState
} else {
mainScreen.state = toState
mainScreen.resetLockTimer()
}
}
}
}
Text {
width: parent.width
height: parent.width / 4
text: name
font.pixelSize: 20
color: mainScreen.textColor
horizontalAlignment: Text.AlignHCenter
anchors.horizontalCenter: parent.horizontalCenter
}
}
}
}
}
}
Rectangle {
id: aboutApp
anchors.fill: parent
anchors.margins: 16
color: mainScreen.backgroundColor
visible: false
Label {
anchors.fill: parent
text: "This example demonstrates how to use Qt Quick Item as a texture source"
+ " for Canvas3D in conjunction with three.js."
+ "\n\nClick outside the phone to restart the rotation animation."
color: mainScreen.textColor
font.pixelSize: 24
wrapMode: Text.WordWrap
horizontalAlignment: Text.AlignHCenter
verticalAlignment: Text.AlignVCenter
}
MouseArea {
anchors.fill: parent
onClicked: {
mainScreen.state = "menu"
mainScreen.resetLockTimer()
}
}
}
Rectangle {
id: dummyApp
property string dummyImage
anchors.fill: parent
anchors.margins: 16
color: mainScreen.backgroundColor
visible: false
Image {
anchors.centerIn: parent
width: parent.width / 2
height: width
source: parent.dummyImage
}
MouseArea {
anchors.fill: parent
onClicked: {
mainScreen.state = "menu"
mainScreen.resetLockTimer()
}
}
}
Flickable {
id: lockScreen
property int flickSpeed: 1500
anchors.fill: parent
z: mainScreen.z + 0.1
contentWidth: clock.width
contentHeight: clock.height
contentX: 0
boundsBehavior: Flickable.StopAtBounds
flickableDirection: Flickable.HorizontalFlick
flickDeceleration: 0.1
onMovementEnded: {
if (contentX == width) {
visible = false
mainScreen.resetLockTimer()
} else if (contentX != 0) {
flick(-flickSpeed, 0)
}
}
onFlickEnded: {
if (contentX == width) {
visible = false
mainScreen.resetLockTimer()
}
}
Timer {
id: lockTimer
interval: 60000
repeat: false
onTriggered: mainScreen.lock()
}
Item {
id: clock
width: lockScreen.width * 2
height: lockScreen.height
Rectangle {
anchors.top: parent.top
anchors.bottom: parent.bottom
x: 0
width: lockScreen.width
color: mainScreen.backgroundColor
Label {
id: clockLabel
anchors.top: parent.top
anchors.left: parent.left
anchors.bottom: parent.bottom
width: lockScreen.width
text: Qt.formatDateTime(new Date(), "hh:mm:ss")
color: mainScreen.textColor
font.pixelSize: 60
horizontalAlignment: Text.AlignHCenter
verticalAlignment: Text.AlignVCenter
}
Label {
anchors.left: parent.left
anchors.bottom: parent.bottom
height: 48
width: lockScreen.width
text: "Swipe left to unlock"
color: mainScreen.textColor
font.pixelSize: 24
horizontalAlignment: Text.AlignHCenter
verticalAlignment: Text.AlignVCenter
}
}
}
}
function lock() {
lockTimer.stop()
lockScreen.visible = true
lockScreen.flick(lockScreen.flickSpeed, 0)
locked() // emit
}
function resetLockTimer() {
lockTimer.restart()
}
}

