Interactive Mobile Phone Example▲
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import QtQuick 2.6
import QtCanvas3D 1.1
import "cellphone.js" as GLCode
Canvas3D {
id: canvas3d
property double xRotAnim: 0
property double yRotAnim: 0
property double zRotAnim: 0
property double rotateDistance: 2
property double uiDistance: 1.51 // This distance is selected so that UI on model matches the size of QML UI
property double distance: rotateDistance
property double cameraAngle: 0
property string caseColor: "#eeeeee"
property Item textureSource
signal rotationStopped
signal rotationStarted
Component.onCompleted: {
GLCode.setSphereTexture("qrc:/plutomap1k.jpg")
GLCode.setIconTexture("qrc:/qtlogo_with_alpha.png")
GLCode.setMeshFiles("qrc:/cellphone_case.json",
"qrc:/cellphone_front.json",
"qrc:/cellphone_icon.json")
GLCode.setCaseColor(caseColor);
}
onInitializeGL: GLCode.initializeGL(canvas3d, textureSource)
onPaintGL: GLCode.paintGL(canvas3d)
onResizeGL: GLCode.resizeGL(canvas3d)
onCaseColorChanged: GLCode.setCaseColor(caseColor)
state: "running"
states: [
State {
name: "running"
StateChangeScript {
script: {
resetAnimationX.stop()
resetAnimationY.stop()
resetAnimationZ.stop()
resetAnimationDistance.stop()
resetAnimationDistance.duration = 2000
resetAnimationDistance.from = canvas3d.distance
resetAnimationDistance.to = canvas3d.rotateDistance
resetAnimationDistance.start()
objAnimationX.start()
objAnimationY.start()
objAnimationZ.start()
rotationStarted()
}
}
},
State {
name: "stopped"
StateChangeScript {
script: {
objAnimationX.stop()
objAnimationY.stop()
objAnimationZ.stop()
resetAnimationDistance.stop()
resetAnimationX.from = canvas3d.xRotAnim
resetAnimationY.from = canvas3d.yRotAnim
resetAnimationZ.from = canvas3d.zRotAnim
resetAnimationDistance.duration = resetAnimationX.duration
resetAnimationDistance.from = canvas3d.distance
resetAnimationDistance.to = canvas3d.uiDistance
resetAnimationDistance.start()
resetAnimationX.start()
resetAnimationY.start()
resetAnimationZ.start()
rotationStopped()
}
}
}
]
MouseArea {
anchors.fill: parent
onClicked: {
if (canvas3d.state === "stopped")
canvas3d.state = "running"
else
canvas3d.state = "stopped"
}
}
SequentialAnimation {
id: objAnimationX
loops: Animation.Infinite
running: true
NumberAnimation {
target: canvas3d
property: "xRotAnim"
from: -90.0
to: 270.0
duration: 9200
easing.type: Easing.InOutQuad
}
NumberAnimation {
target: canvas3d
property: "xRotAnim"
from: 270.0
to: -90.0
duration: 9200
easing.type: Easing.InOutQuad
}
}
SequentialAnimation {
id: objAnimationY
loops: Animation.Infinite
running: true
NumberAnimation {
target: canvas3d
property: "yRotAnim"
from: 0.0
to: 360.0
duration: 8500
easing.type: Easing.InOutCubic
}
NumberAnimation {
target: canvas3d
property: "yRotAnim"
from: 360.0
to: 0.0
duration: 8500
easing.type: Easing.InOutCubic
}
}
SequentialAnimation {
id: objAnimationZ
loops: Animation.Infinite
running: true
NumberAnimation {
target: canvas3d
property: "zRotAnim"
from: 180.0
to: -180.0
duration: 7600
easing.type: Easing.InOutSine
}
NumberAnimation {
target: canvas3d
property: "zRotAnim"
from: -180.0
to: 180.0
duration: 7600
easing.type: Easing.InOutSine
}
}
NumberAnimation {
id: resetAnimationX
running: false
loops: 1
target: canvas3d
property: "xRotAnim"
from: 0.0
to: -90.0
duration: 600
easing.type: Easing.InOutSine
}
NumberAnimation {
id: resetAnimationY
running: false
loops: 1
target: canvas3d
property: "yRotAnim"
from: 0.0
to: 0.0
duration: resetAnimationX.duration
easing.type: Easing.InOutSine
}
NumberAnimation {
id: resetAnimationZ
running: false
loops: 1
target: canvas3d
property: "zRotAnim"
from: 0.0
to: 180.0
duration: resetAnimationX.duration
easing.type: Easing.InOutSine
}
NumberAnimation {
id: resetAnimationDistance
running: false
loops: 1
target: canvas3d
property: "distance"
from: canvas3d.rotateDistance
to: canvas3d.uiDistance
duration: resetAnimationX.duration
easing.type: Easing.InOutSine
}
RotationAnimation {
id: cameraRotationAnimation
running: true
target: canvas3d
property: "cameraAngle"
loops: Animation.Infinite
from: 0
to: 360
duration: 60000
direction: RotationAnimation.Clockwise
}
}

