Interactive Mobile Phone Example▲
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**
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**
** This file is part of the QtCanvas3D module of the Qt Toolkit.
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import
QtQuick 2.6
import
QtCanvas3D 1.1
import
"cellphone.js"
as
GLCode
Canvas3D {
id
:
canvas3d
property
double xRotAnim
:
0
property
double yRotAnim
:
0
property
double zRotAnim
:
0
property
double rotateDistance
:
2
property
double uiDistance
:
1.51 // This distance is selected so that UI on model matches the size of QML UI
property
double distance
:
rotateDistance
property
double cameraAngle
:
0
property
string
caseColor
:
"#eeeeee"
property
Item
textureSource
signal rotationStopped
signal rotationStarted
Component.onCompleted
: {
GLCode.setSphereTexture
(
"qrc:/plutomap1k.jpg"
)
GLCode.setIconTexture
(
"qrc:/qtlogo_with_alpha.png"
)
GLCode.setMeshFiles
(
"qrc:/cellphone_case.json"
,
"qrc:/cellphone_front.json"
,
"qrc:/cellphone_icon.json"
)
GLCode.setCaseColor
(
caseColor);
}
onInitializeGL
:
GLCode.initializeGL(canvas3d, textureSource)
onPaintGL
:
GLCode.paintGL(canvas3d)
onResizeGL
:
GLCode.resizeGL(canvas3d)
onCaseColorChanged
:
GLCode.setCaseColor(caseColor)
state
:
"running"
states
:
[
State
{
name
:
"running"
StateChangeScript
{
script
: {
resetAnimationX.stop
(
)
resetAnimationY.stop
(
)
resetAnimationZ.stop
(
)
resetAnimationDistance.stop
(
)
resetAnimationDistance.
duration =
2000
resetAnimationDistance.
from =
canvas3d.
distance
resetAnimationDistance.
to =
canvas3d.
rotateDistance
resetAnimationDistance.start
(
)
objAnimationX.start
(
)
objAnimationY.start
(
)
objAnimationZ.start
(
)
rotationStarted
(
)
}
}
}
,
State
{
name
:
"stopped"
StateChangeScript
{
script
: {
objAnimationX.stop
(
)
objAnimationY.stop
(
)
objAnimationZ.stop
(
)
resetAnimationDistance.stop
(
)
resetAnimationX.
from =
canvas3d.
xRotAnim
resetAnimationY.
from =
canvas3d.
yRotAnim
resetAnimationZ.
from =
canvas3d.
zRotAnim
resetAnimationDistance.
duration =
resetAnimationX.
duration
resetAnimationDistance.
from =
canvas3d.
distance
resetAnimationDistance.
to =
canvas3d.
uiDistance
resetAnimationDistance.start
(
)
resetAnimationX.start
(
)
resetAnimationY.start
(
)
resetAnimationZ.start
(
)
rotationStopped
(
)
}
}
}
]
MouseArea
{
anchors.fill
:
parent
onClicked
: {
if (
canvas3d.
state ===
"stopped"
)
canvas3d.
state =
"running"
else
canvas3d.
state =
"stopped"
}
}
SequentialAnimation
{
id
:
objAnimationX
loops
:
Animation.Infinite
running
:
true
NumberAnimation
{
target
:
canvas3d
property
:
"xRotAnim"
from
:
-
90.0
to
:
270.0
duration
:
9200
easing.type
:
Easing.InOutQuad
}
NumberAnimation
{
target
:
canvas3d
property
:
"xRotAnim"
from
:
270.0
to
:
-
90.0
duration
:
9200
easing.type
:
Easing.InOutQuad
}
}
SequentialAnimation
{
id
:
objAnimationY
loops
:
Animation.Infinite
running
:
true
NumberAnimation
{
target
:
canvas3d
property
:
"yRotAnim"
from
:
0.0
to
:
360.0
duration
:
8500
easing.type
:
Easing.InOutCubic
}
NumberAnimation
{
target
:
canvas3d
property
:
"yRotAnim"
from
:
360.0
to
:
0.0
duration
:
8500
easing.type
:
Easing.InOutCubic
}
}
SequentialAnimation
{
id
:
objAnimationZ
loops
:
Animation.Infinite
running
:
true
NumberAnimation
{
target
:
canvas3d
property
:
"zRotAnim"
from
:
180.0
to
:
-
180.0
duration
:
7600
easing.type
:
Easing.InOutSine
}
NumberAnimation
{
target
:
canvas3d
property
:
"zRotAnim"
from
:
-
180.0
to
:
180.0
duration
:
7600
easing.type
:
Easing.InOutSine
}
}
NumberAnimation
{
id
:
resetAnimationX
running
:
false
loops
:
1
target
:
canvas3d
property
:
"xRotAnim"
from
:
0.0
to
:
-
90.0
duration
:
600
easing.type
:
Easing.InOutSine
}
NumberAnimation
{
id
:
resetAnimationY
running
:
false
loops
:
1
target
:
canvas3d
property
:
"yRotAnim"
from
:
0.0
to
:
0.0
duration
:
resetAnimationX.duration
easing.type
:
Easing.InOutSine
}
NumberAnimation
{
id
:
resetAnimationZ
running
:
false
loops
:
1
target
:
canvas3d
property
:
"zRotAnim"
from
:
0.0
to
:
180.0
duration
:
resetAnimationX.duration
easing.type
:
Easing.InOutSine
}
NumberAnimation
{
id
:
resetAnimationDistance
running
:
false
loops
:
1
target
:
canvas3d
property
:
"distance"
from
:
canvas3d.rotateDistance
to
:
canvas3d.uiDistance
duration
:
resetAnimationX.duration
easing.type
:
Easing.InOutSine
}
RotationAnimation
{
id
:
cameraRotationAnimation
running
:
true
target
:
canvas3d
property
:
"cameraAngle"
loops
:
Animation.Infinite
from
:
0
to
:
360
duration
:
60000
direction
:
RotationAnimation.Clockwise
}
}