Interactive Mobile Phone Example▲
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import QtQuick 2.6
import QtQuick.Window 2.2
Window {
property int initialWidth: 800
property int initialHeight: 600
id: mainView
width: initialWidth
height: initialHeight
visible: true
title: "Interactive Mobile Phone Demo"
color: "black"
Item {
id: textureSource
layer.enabled: true
layer.smooth: true
layer.textureMirroring: ShaderEffectSource.NoMirroring
anchors.centerIn: parent
// The dimensions of the texture source item determine the actual OpenGL texture dimensions.
// We want a fairly large texture, so that even the smallest text we use renders nicely.
width: 512
height: 1024
// Hide texture source behind the canvas normally, so you can't interact with it.
// It would also be possible to set visible property to false instead, but if the item
// is hidden, some things don't update correctly. For example, the Flickable doesn't update
// its content if it is not visible.
z: -2
// Specify transform to make the visual representation of the item match the size and
// orientation of the ui presented in Canvas. If the window initial dimensions,
// textureSource dimensions, or phone mesh dimensions or position are changed,
// scaling needs to be adjusted accordingly.
transform: [
Scale {
origin.y: textureSource.height / 2
origin.x: textureSource.width / 2
yScale: 0.5 * mainView.height / mainView.initialHeight
xScale: 0.5 * mainView.height / mainView.initialHeight
}
]
opacity: 0.0
// CellphoneApp implements the UI of the phone
CellphoneApp {
id: cellphoneApp
anchors.fill: parent
backgroundColor: "black"
textColor: "white"
onLocked: canvas3d.state = "running"
}
}
// CellphoneCanvas displays the rotating phone and the color selector
CellphoneCanvas {
id: canvas3d
anchors.fill:parent
textureSource: textureSource
onRotationStopped: {
cellphoneApp.resetLockTimer()
// Bring the UI to the foreground so that it can be interacted with
textureSource.z = 1
}
onRotationStarted: {
// Hide the texture source behind canvas to ensure UI cannot be
// interacted while the phone is rotating.
textureSource.z = -1
}
}
ColorSelector {
anchors.right: parent.right
anchors.top: parent.top
width: parent.width / 16
onSelectedColorChanged: canvas3d.caseColor = selectedColor
}
// FPS display, initially hidden, clicking will show it
FpsDisplay {
anchors.left: parent.left
anchors.top: parent.top
width: 32
height: 64
fps: canvas3d.fps
}
}

