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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtCanvas3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
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** as follows:
**
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** met:
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** notice, this list of conditions and the following disclaimer.
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****************************************************************************/
import
QtQuick 2.0
import
QtCanvas3D 1.0
import
"imagecube.js"
as
GLCode
Canvas3D {
id
:
cube
state
:
"image6"
property
color
backgroundColor
:
"#FCFCFC"
property
real
angleOffset
:
-
180
/
8.0
property
string
image1
:
""
property
string
image2
:
""
property
string
image3
:
""
property
string
image4
:
""
property
string
image5
:
""
property
string
image6
:
""
property
real
xRotation
:
0
property
real
yRotation
:
0
property
real
zRotation
:
0
onBackgroundColorChanged
: {
GLCode.setBackgroundColor
(
cube.
backgroundColor);
}
states
:
[
State
{
name
:
"image1"
PropertyChanges
{
target
:
cube; xRotation
:
0
; }
PropertyChanges
{
target
:
cube; yRotation
:
180
*
1.5 +
angleOffset; }
PropertyChanges
{
target
:
cube; zRotation
:
0
}
}
,
State
{
name
:
"image2"
PropertyChanges
{
target
:
cube; xRotation
:
0
; }
PropertyChanges
{
target
:
cube; yRotation
:
180
*
1.0 +
angleOffset; }
PropertyChanges
{
target
:
cube; zRotation
:
0
}
}
,
State
{
name
:
"image3"
PropertyChanges
{
target
:
cube; xRotation
:
0
; }
PropertyChanges
{
target
:
cube; yRotation
:
180
*
0.5 +
angleOffset; }
PropertyChanges
{
target
:
cube; zRotation
:
0
}
}
,
State
{
name
:
"image4"
PropertyChanges
{
target
:
cube; xRotation
:
0
; }
PropertyChanges
{
target
:
cube; yRotation
:
0
+
angleOffset; }
PropertyChanges
{
target
:
cube; zRotation
:
0
}
}
,
State
{
name
:
"image5"
PropertyChanges
{
target
:
cube; xRotation
:
180
/
2.0; }
PropertyChanges
{
target
:
cube; yRotation
:
0
; }
PropertyChanges
{
target
:
cube; zRotation
:
-
angleOffset; }
}
,
State
{
name
:
"image6"
PropertyChanges
{
target
:
cube; xRotation
:
-
180
/
2.0; }
PropertyChanges
{
target
:
cube; yRotation
:
0
; }
PropertyChanges
{
target
:
cube; zRotation
:
angleOffset; }
}
]
transitions
:
[
Transition
{
id
:
turnTransition
from
:
"*"
to
:
"*"
RotationAnimation
{
properties
:
"xRotation,yRotation,zRotation"
easing.type
:
Easing.InOutCubic
direction
:
RotationAnimation.Shortest
duration
:
450
}
}
]
onInitializeGL
: {
GLCode.initializeGL
(
cube);
}
onPaintGL
: {
GLCode.paintGL
(
cube);
}
onResizeGL
: {
GLCode.resizeGL
(
cube);
}
SwipeArea {
id
:
swipeArea
anchors.fill
:
parent
onSwipeRight
: {
if (
cube.
state ===
"image1"
)
cube.
state =
"image4"
;
else if (
cube.
state ==
"image2"
)
cube.
state =
"image1"
;
else if (
cube.
state ==
"image3"
)
cube.
state =
"image2"
;
else if (
cube.
state ==
"image4"
)
cube.
state =
"image3"
;
else if (
cube.
state ==
"image5"
)
cube.
state =
"image3"
;
else if (
cube.
state ==
"image6"
)
cube.
state =
"image3"
;
}
onSwipeLeft
: {
if (
cube.
state ===
"image1"
)
cube.
state =
"image2"
;
else if (
cube.
state ==
"image2"
)
cube.
state =
"image3"
;
else if (
cube.
state ==
"image3"
)
cube.
state =
"image4"
;
else if (
cube.
state ==
"image4"
)
cube.
state =
"image1"
;
else if (
cube.
state ==
"image5"
)
cube.
state =
"image1"
;
else if (
cube.
state ==
"image6"
)
cube.
state =
"image1"
;
}
onSwipeUp
: {
if (
cube.
state ===
"image1"
)
cube.
state =
"image6"
;
else if (
cube.
state ==
"image2"
)
cube.
state =
"image6"
;
else if (
cube.
state ==
"image3"
)
cube.
state =
"image6"
;
else if (
cube.
state ==
"image4"
)
cube.
state =
"image6"
;
else if (
cube.
state ==
"image5"
)
cube.
state =
"image4"
;
else if (
cube.
state ==
"image6"
)
cube.
state =
"image2"
;
}
onSwipeDown
: {
if (
cube.
state ===
"image1"
)
cube.
state =
"image5"
;
else if (
cube.
state ==
"image2"
)
cube.
state =
"image5"
;
else if (
cube.
state ==
"image3"
)
cube.
state =
"image5"
;
else if (
cube.
state ==
"image4"
)
cube.
state =
"image5"
;
else if (
cube.
state ==
"image5"
)
cube.
state =
"image2"
;
else if (
cube.
state ==
"image6"
)
cube.
state =
"image4"
;
}
}
}