Local Fortune Server Example▲
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*/
#include <QtWidgets>
#include <QtNetwork>
#include <stdlib.h>
#include
"server.h"
#include <qlocalserver.h>
#include <qlocalsocket.h>
Server::
Server(QWidget *
parent)
:
QDialog(parent)
{
setWindowFlags(windowFlags() &
amp; ~
Qt::
WindowContextHelpButtonHint);
server =
new
QLocalServer(this
);
if
(!
server-&
gt;listen("fortune"
)) {
QMessageBox::
critical(this
, tr("Local Fortune Server"
),
tr("Unable to start the server: %1."
)
.arg(server-&
gt;errorString()));
close();
return
;
}
QLabel *
statusLabel =
new
QLabel;
statusLabel-&
gt;setWordWrap(true
);
statusLabel-&
gt;setText(tr("The server is running.
\n
"
"Run the Local Fortune Client example now."
));
fortunes &
lt;&
lt; tr("You've been leading a dog's life. Stay off the furniture."
)
&
lt;&
lt; tr("You've got to think about tomorrow."
)
&
lt;&
lt; tr("You will be surprised by a loud noise."
)
&
lt;&
lt; tr("You will feel hungry again in another hour."
)
&
lt;&
lt; tr("You might have mail."
)
&
lt;&
lt; tr("You cannot kill time without injuring eternity."
)
&
lt;&
lt; tr("Computers are not intelligent. They only think they are."
);
QPushButton *
quitButton =
new
QPushButton(tr("Quit"
));
quitButton-&
gt;setAutoDefault(false
);
connect(quitButton, &
amp;QPushButton::
clicked, this
, &
amp;Server::
close);
connect(server, &
amp;QLocalServer::
newConnection, this
, &
amp;Server::
sendFortune);
QHBoxLayout *
buttonLayout =
new
QHBoxLayout;
buttonLayout-&
gt;addStretch(1
);
buttonLayout-&
gt;addWidget(quitButton);
buttonLayout-&
gt;addStretch(1
);
QVBoxLayout *
mainLayout =
new
QVBoxLayout(this
);
mainLayout-&
gt;addWidget(statusLabel);
mainLayout-&
gt;addLayout(buttonLayout);
setWindowTitle(QGuiApplication::
applicationDisplayName());
}
void
Server::
sendFortune()
{
QByteArray block;
QDataStream out(&
amp;block, QIODevice::
WriteOnly);
out.setVersion(QDataStream::
Qt_5_10);
const
int
fortuneIndex =
QRandomGenerator::
global()-&
gt;bounded(0
, fortunes.size());
const
QString &
amp;message =
fortunes.at(fortuneIndex);
out &
lt;&
lt; quint32(message.size());
out &
lt;&
lt; message;
QLocalSocket *
clientConnection =
server-&
gt;nextPendingConnection();
connect(clientConnection, &
amp;QLocalSocket::
disconnected,
clientConnection, &
amp;QLocalSocket::
deleteLater);
clientConnection-&
gt;write(block);
clientConnection-&
gt;flush();
clientConnection-&
gt;disconnectFromServer();
}