JSON Save Game Example▲
Sélectionnez
/**
**************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** BSD License Usage
** Alternatively, you may use this file under the terms of the BSD license
** as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
***************************************************************************
*/
#include
"game.h"
#include <QFile>
#include <QJsonArray>
#include <QJsonDocument>
#include <QRandomGenerator>
#include <QTextStream>
Character Game::
player() const
{
return
mPlayer;
}
QVector&
lt;Level&
gt; Game::
levels() const
{
return
mLevels;
}
void
Game::
newGame()
{
mPlayer =
Character();
mPlayer.setName(QStringLiteral("Hero"
));
mPlayer.setClassType(Character::
Archer);
mPlayer.setLevel(QRandomGenerator::
global()-&
gt;bounded(15
, 21
));
mLevels.clear();
mLevels.reserve(2
);
Level village(QStringLiteral("Village"
));
QVector&
lt;Character&
gt; villageNpcs;
villageNpcs.reserve(2
);
villageNpcs.append(Character(QStringLiteral("Barry the Blacksmith"
),
QRandomGenerator::
global()-&
gt;bounded(8
, 11
),
Character::
Warrior));
villageNpcs.append(Character(QStringLiteral("Terry the Trader"
),
QRandomGenerator::
global()-&
gt;bounded(6
, 8
),
Character::
Warrior));
village.setNpcs(villageNpcs);
mLevels.append(village);
Level dungeon(QStringLiteral("Dungeon"
));
QVector&
lt;Character&
gt; dungeonNpcs;
dungeonNpcs.reserve(3
);
dungeonNpcs.append(Character(QStringLiteral("Eric the Evil"
),
QRandomGenerator::
global()-&
gt;bounded(18
, 26
),
Character::
Mage));
dungeonNpcs.append(Character(QStringLiteral("Eric's Left Minion"
),
QRandomGenerator::
global()-&
gt;bounded(5
, 7
),
Character::
Warrior));
dungeonNpcs.append(Character(QStringLiteral("Eric's Right Minion"
),
QRandomGenerator::
global()-&
gt;bounded(4
, 9
),
Character::
Warrior));
dungeon.setNpcs(dungeonNpcs);
mLevels.append(dungeon);
}
bool
Game::
loadGame(Game::
SaveFormat saveFormat)
{
QFile loadFile(saveFormat ==
Json
? QStringLiteral("save.json"
)
:
QStringLiteral("save.dat"
));
if
(!
loadFile.open(QIODevice::
ReadOnly)) {
qWarning("Couldn't open save file."
);
return
false
;
}
QByteArray saveData =
loadFile.readAll();
QJsonDocument loadDoc(saveFormat ==
Json
? QJsonDocument::
fromJson(saveData)
:
QJsonDocument::
fromBinaryData(saveData));
read(loadDoc.object());
QTextStream(stdout) &
lt;&
lt; "Loaded save for "
&
lt;&
lt; loadDoc["player"
]["name"
].toString()
&
lt;&
lt; " using "
&
lt;&
lt; (saveFormat !=
Json ? "binary "
: ""
) &
lt;&
lt; "JSON...
\n
"
;
return
true
;
}
bool
Game::
saveGame(Game::
SaveFormat saveFormat) const
{
QFile saveFile(saveFormat ==
Json
? QStringLiteral("save.json"
)
:
QStringLiteral("save.dat"
));
if
(!
saveFile.open(QIODevice::
WriteOnly)) {
qWarning("Couldn't open save file."
);
return
false
;
}
QJsonObject gameObject;
write(gameObject);
QJsonDocument saveDoc(gameObject);
saveFile.write(saveFormat ==
Json
? saveDoc.toJson()
:
saveDoc.toBinaryData());
return
true
;
}
void
Game::
read(const
QJsonObject &
amp;json)
{
if
(json.contains("player"
) &
amp;&
amp; json["player"
].isObject())
mPlayer.read(json["player"
].toObject());
if
(json.contains("levels"
) &
amp;&
amp; json["levels"
].isArray()) {
QJsonArray levelArray =
json["levels"
].toArray();
mLevels.clear();
mLevels.reserve(levelArray.size());
for
(int
levelIndex =
0
; levelIndex &
lt; levelArray.size(); ++
levelIndex) {
QJsonObject levelObject =
levelArray[levelIndex].toObject();
Level level;
level.read(levelObject);
mLevels.append(level);
}
}
}
void
Game::
write(QJsonObject &
amp;json) const
{
QJsonObject playerObject;
mPlayer.write(playerObject);
json["player"
] =
playerObject;
QJsonArray levelArray;
foreach (const
Level level, mLevels) {
QJsonObject levelObject;
level.write(levelObject);
levelArray.append(levelObject);
}
json["levels"
] =
levelArray;
}
void
Game::
print(int
indentation) const
{
const
QString indent(indentation *
2
, ' '
);
QTextStream(stdout) &
lt;&
lt; indent &
lt;&
lt; "Player
\n
"
;
mPlayer.print(indentation +
1
);
QTextStream(stdout) &
lt;&
lt; indent &
lt;&
lt; "Levels
\n
"
;
for
(Level level : mLevels)
level.print(indentation +
1
);
}