Queued Custom Type Example▲
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/**
**************************************************************************
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** Copyright (C) 2016 The Qt Company Ltd.
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** This file is part of the examples of the Qt Toolkit.
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*/
#include <QtWidgets>
#include
"window.h"
Window::
Window()
{
thread =
new
RenderThread();
label =
new
QLabel();
label-&
gt;setAlignment(Qt::
AlignCenter);
loadButton =
new
QPushButton(tr("&Load image..."
));
resetButton =
new
QPushButton(tr("&Stop"
));
resetButton-&
gt;setEnabled(false
);
connect(loadButton, SIGNAL(clicked()), this
, SLOT(loadImage()));
connect(resetButton, SIGNAL(clicked()), thread, SLOT(stopProcess()));
connect(thread, SIGNAL(finished()), this
, SLOT(resetUi()));
connect(thread, SIGNAL(sendBlock(Block)), this
, SLOT(addBlock(Block)));
QHBoxLayout *
buttonLayout =
new
QHBoxLayout();
buttonLayout-&
gt;addStretch();
buttonLayout-&
gt;addWidget(loadButton);
buttonLayout-&
gt;addWidget(resetButton);
buttonLayout-&
gt;addStretch();
QVBoxLayout *
layout =
new
QVBoxLayout(this
);
layout-&
gt;addWidget(label);
layout-&
gt;addLayout(buttonLayout);
setWindowTitle(tr("Queued Custom Type"
));
}
void
Window::
loadImage()
{
QStringList formats;
foreach (QByteArray format, QImageReader::
supportedImageFormats())
if
(format.toLower() ==
format)
formats.append("*."
+
format);
QString newPath =
QFileDialog::
getOpenFileName(this
, tr("Open Image"
),
path, tr("Image files (%1)"
).arg(formats.join(' '
)));
if
(newPath.isEmpty())
return
;
QImage image(newPath);
if
(!
image.isNull()) {
loadImage(image);
path =
newPath;
}
}
void
Window::
loadImage(const
QImage &
amp;image)
{
QImage useImage;
QRect space =
QGuiApplication::
primaryScreen()-&
gt;availableGeometry();
if
(image.width() &
gt; 0.75
*
space.width() ||
image.height() &
gt; 0.75
*
space.height())
useImage =
image.scaled(0.75
*
space.width(), 0.75
*
space.height(),
Qt::
KeepAspectRatio, Qt::
SmoothTransformation);
else
useImage =
image;
pixmap =
QPixmap(useImage.width(), useImage.height());
pixmap.fill(qRgb(255
, 255
, 255
));
label-&
gt;setPixmap(pixmap);
loadButton-&
gt;setEnabled(false
);
resetButton-&
gt;setEnabled(true
);
thread-&
gt;processImage(useImage);
}
void
Window::
addBlock(const
Block &
amp;block)
{
QColor color =
block.color();
color.setAlpha(64
);
QPainter painter;
painter.begin(&
amp;pixmap);
painter.fillRect(block.rect(), color);
painter.end();
label-&
gt;setPixmap(pixmap);
}
void
Window::
resetUi()
{
loadButton-&
gt;setEnabled(true
);
resetButton-&
gt;setEnabled(false
);
}