Rotations Example▲
Sélectionnez
/**
**************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Data Visualization module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
***************************************************************************
*/
#include
"scatterdatamodifier.h"
#include <QtDataVisualization/qscatterdataproxy.h>
#include <QtDataVisualization/qvalue3daxis.h>
#include <QtDataVisualization/q3dscene.h>
#include <QtDataVisualization/q3dcamera.h>
#include <QtDataVisualization/qscatter3dseries.h>
#include <QtDataVisualization/q3dtheme.h>
#include <QtDataVisualization/QCustom3DItem>
#include <QtCore/qmath.h>
using
namespace
QtDataVisualization;
static
const
float
verticalRange =
8.0
f;
static
const
float
horizontalRange =
verticalRange;
static
const
float
ellipse_a =
horizontalRange /
3.0
f;
static
const
float
ellipse_b =
verticalRange;
static
const
float
doublePi =
float
(M_PI) *
2.0
f;
static
const
float
radiansToDegrees =
360.0
f /
doublePi;
static
const
float
animationFrames =
30.0
f;
ScatterDataModifier::
ScatterDataModifier(Q3DScatter *
scatter)
:
m_graph(scatter),
m_fieldLines(12
),
m_arrowsPerLine(16
),
m_magneticField(new
QScatter3DSeries),
m_sun(new
QCustom3DItem),
m_magneticFieldArray(0
),
m_angleOffset(0.0
f),
m_angleStep(doublePi /
m_arrowsPerLine /
animationFrames)
{
m_graph-&
gt;setShadowQuality(QAbstract3DGraph::
ShadowQualityNone);
m_graph-&
gt;scene()-&
gt;activeCamera()-&
gt;setCameraPreset(Q3DCamera::
CameraPresetFront);
// Magnetic field lines use custom narrow arrow
m_magneticField-&
gt;setItemSize(0.2
f);
m_magneticField-&
gt;setMesh(QAbstract3DSeries::
MeshUserDefined);
m_magneticField-&
gt;setUserDefinedMesh(QStringLiteral(":/mesh/narrowarrow.obj"
));
QLinearGradient fieldGradient(0
, 0
, 16
, 1024
);
fieldGradient.setColorAt(0.0
, Qt::
black);
fieldGradient.setColorAt(1.0
, Qt::
white);
m_magneticField-&
gt;setBaseGradient(fieldGradient);
m_magneticField-&
gt;setColorStyle(Q3DTheme::
ColorStyleRangeGradient);
// For 'sun' we use a custom large sphere
m_sun-&
gt;setScaling(QVector3D(0.07
f, 0.07
f, 0.07
f));
m_sun-&
gt;setMeshFile(QStringLiteral(":/mesh/largesphere.obj"
));
QImage sunColor =
QImage(2
, 2
, QImage::
Format_RGB32);
sunColor.fill(QColor(0xff
, 0xbb
, 0x00
));
m_sun-&
gt;setTextureImage(sunColor);
m_graph-&
gt;addSeries(m_magneticField);
m_graph-&
gt;addCustomItem(m_sun);
// Configure the axes according to the data
m_graph-&
gt;axisX()-&
gt;setRange(-
horizontalRange, horizontalRange);
m_graph-&
gt;axisY()-&
gt;setRange(-
verticalRange, verticalRange);
m_graph-&
gt;axisZ()-&
gt;setRange(-
horizontalRange, horizontalRange);
m_graph-&
gt;axisX()-&
gt;setSegmentCount(int
(horizontalRange));
m_graph-&
gt;axisZ()-&
gt;setSegmentCount(int
(horizontalRange));
QObject::
connect(&
amp;m_rotationTimer, &
amp;QTimer::
timeout, this
,
&
amp;ScatterDataModifier::
triggerRotation);
toggleRotation();
generateData();
}
ScatterDataModifier::
~
ScatterDataModifier()
{
delete
m_graph;
}
void
ScatterDataModifier::
generateData()
{
// Reusing existing array is computationally cheaper than always generating new array, even if
// all data items change in the array, if the array size doesn't change.
if
(!
m_magneticFieldArray)
m_magneticFieldArray =
new
QScatterDataArray;
int
arraySize =
m_fieldLines *
m_arrowsPerLine;
if
(arraySize !=
m_magneticFieldArray-&
gt;size())
m_magneticFieldArray-&
gt;resize(arraySize);
QScatterDataItem *
ptrToDataArray =
&
amp;m_magneticFieldArray-&
gt;first();
for
(float
i =
0
; i &
lt; m_fieldLines; i++
) {
float
horizontalAngle =
(doublePi *
i) /
m_fieldLines;
float
xCenter =
ellipse_a *
qCos(horizontalAngle);
float
zCenter =
ellipse_a *
qSin(horizontalAngle);
// Rotate - arrow always tangential to origin
QQuaternion yRotation =
QQuaternion::
fromAxisAndAngle(0.0
f, 1.0
f, 0.0
f, horizontalAngle *
radiansToDegrees);
for
(float
j =
0
; j &
lt; m_arrowsPerLine; j++
) {
// Calculate point on ellipse centered on origin and parallel to x-axis
float
verticalAngle =
((doublePi *
j) /
m_arrowsPerLine) +
m_angleOffset;
float
xUnrotated =
ellipse_a *
qCos(verticalAngle);
float
y =
ellipse_b *
qSin(verticalAngle);
// Rotate the ellipse around y-axis
float
xRotated =
xUnrotated *
qCos(horizontalAngle);
float
zRotated =
xUnrotated *
qSin(horizontalAngle);
// Add offset
float
x =
xCenter +
xRotated;
float
z =
zCenter +
zRotated;
QQuaternion zRotation =
QQuaternion::
fromAxisAndAngle(0.0
f, 0.0
f, 1.0
f, verticalAngle *
radiansToDegrees);
QQuaternion totalRotation =
yRotation *
zRotation;
ptrToDataArray-&
gt;setPosition(QVector3D(x, y, z));
ptrToDataArray-&
gt;setRotation(totalRotation);
ptrToDataArray++
;
}
}
if
(m_graph-&
gt;selectedSeries() ==
m_magneticField)
m_graph-&
gt;clearSelection();
m_magneticField-&
gt;dataProxy()-&
gt;resetArray(m_magneticFieldArray);
}
void
ScatterDataModifier::
setFieldLines(int
lines)
{
m_fieldLines =
lines;
generateData();
}
void
ScatterDataModifier::
setArrowsPerLine(int
arrows)
{
m_angleOffset =
0.0
f;
m_angleStep =
doublePi /
m_arrowsPerLine /
animationFrames;
m_arrowsPerLine =
arrows;
generateData();
}
void
ScatterDataModifier::
triggerRotation()
{
m_angleOffset +=
m_angleStep;
generateData();
}
void
ScatterDataModifier::
toggleSun()
{
m_sun-&
gt;setVisible(!
m_sun-&
gt;isVisible());
}
void
ScatterDataModifier::
toggleRotation()
{
if
(m_rotationTimer.isActive())
m_rotationTimer.stop();
else
m_rotationTimer.start(15
);
}