Scatter Example▲
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/**
**************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Data Visualization module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
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** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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** $QT_END_LICENSE$
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*/
#ifndef SCATTERDATAMODIFIER_H
#define SCATTERDATAMODIFIER_H
#include <QtDataVisualization/q3dscatter.h>
#include <QtDataVisualization/qabstract3dseries.h>
#include <QtGui/QFont>
using
namespace
QtDataVisualization;
class
ScatterDataModifier : public
QObject
{
Q_OBJECT
public
:
explicit
ScatterDataModifier(Q3DScatter *
scatter);
~
ScatterDataModifier();
void
addData();
void
changeStyle();
void
changePresetCamera();
void
changeLabelStyle();
void
changeFont(const
QFont &
amp;font);
void
changeFontSize(int
fontsize);
void
setBackgroundEnabled(int
enabled);
void
setGridEnabled(int
enabled);
void
setSmoothDots(int
smooth);
void
toggleItemCount();
void
start();
public
Q_SLOTS:
void
changeStyle(int
style);
void
changeTheme(int
theme);
void
changeShadowQuality(int
quality);
void
shadowQualityUpdatedByVisual(QAbstract3DGraph::
ShadowQuality shadowQuality);
Q_SIGNALS
:
void
backgroundEnabledChanged(bool
enabled);
void
gridEnabledChanged(bool
enabled);
void
shadowQualityChanged(int
quality);
void
fontChanged(QFont font);
private
:
QVector3D randVector();
Q3DScatter *
m_graph;
int
m_fontSize;
QAbstract3DSeries::
Mesh m_style;
bool
m_smooth;
int
m_itemCount;
float
m_curveDivider;
}
;
#endif