Textured Surface Example▲
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/**
**************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Data Visualization module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
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** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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*/
#ifndef CUSTOMINPUTHANDLER_H
#define CUSTOMINPUTHANDLER_H
#include <QtDataVisualization/Q3DInputHandler>
#include <QtDataVisualization/QAbstract3DGraph>
#include <QtDataVisualization/QValue3DAxis>
#include
"highlightseries.h"
using
namespace
QtDataVisualization;
class
CustomInputHandler : public
Q3DInputHandler
{
Q_OBJECT
enum
InputState {
StateNormal =
0
,
StateDraggingX,
StateDraggingZ,
StateDraggingY
}
;
public
:
explicit
CustomInputHandler(QAbstract3DGraph *
graph, QObject *
parent =
0
);
inline
void
setLimits(float
min, float
max, float
minRange) {
m_areaMinValue =
min;
m_areaMaxValue =
max;
m_axisXMinValue =
m_areaMinValue;
m_axisXMaxValue =
m_areaMaxValue;
m_axisZMinValue =
m_areaMinValue;
m_axisZMaxValue =
m_areaMaxValue;
m_axisXMinRange =
minRange;
m_axisZMinRange =
minRange;
}
inline
void
setAxes(QValue3DAxis *
axisX, QValue3DAxis *
axisY, QValue3DAxis *
axisZ) {
m_axisX =
axisX;
m_axisY =
axisY;
m_axisZ =
axisZ;
}
inline
void
setAspectRatio(float
ratio) {
m_aspectRatio =
ratio; }
inline
void
setHighlightSeries(HighlightSeries *
series) {
m_highlight =
series; }
inline
void
setDragSpeedModifier(float
modifier) {
m_speedModifier =
modifier; }
virtual
void
mousePressEvent(QMouseEvent *
event, const
QPoint &
amp;mousePos);
virtual
void
mouseMoveEvent(QMouseEvent *
event, const
QPoint &
amp;mousePos);
virtual
void
mouseReleaseEvent(QMouseEvent *
event, const
QPoint &
amp;mousePos);
virtual
void
wheelEvent(QWheelEvent *
event);
private
:
void
handleElementSelected(QAbstract3DGraph::
ElementType type);
void
handleAxisDragging();
void
checkConstraints();
private
:
HighlightSeries *
m_highlight;
bool
m_mousePressed;
InputState m_state;
QValue3DAxis *
m_axisX;
QValue3DAxis *
m_axisY;
QValue3DAxis *
m_axisZ;
float
m_speedModifier;
float
m_aspectRatio;
float
m_axisXMinValue;
float
m_axisXMaxValue;
float
m_axisXMinRange;
float
m_axisZMinValue;
float
m_axisZMaxValue;
float
m_axisZMinRange;
float
m_areaMinValue;
float
m_areaMaxValue;
}
;
#endif