Coffee Machine Example▲
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import
QtQuick 2.4
import
Coffee 1.0
ApplicationFlowForm {
id
:
applicationFlow
state
:
"initial"
property
int
animationDuration
:
400
choosingCoffee.brewButtonSelection.onClicked
: {
applicationFlow.
state =
"settings"
applicationFlow.
choosingCoffee.
milkSlider.
value =
applicationFlow.
choosingCoffee.
sideBar.
currentMilk
applicationFlow.
choosingCoffee.
sugarSlider.
value =
2
}
choosingCoffee.sideBar.onCoffeeSelected
: {
applicationFlow.
state =
"selection"
}
choosingCoffee.backButton.onClicked
: {
applicationFlow.
state =
"selection"
}
choosingCoffee.brewButton.onClicked
: {
applicationFlow.
state =
"empty cup"
}
emptyCup.continueButton.onClicked
: {
applicationFlow.
state =
"brewing"
brewing.
coffeeName =
choosingCoffee.
sideBar.
currentCoffee
brewing.start
(
)
}
brewing.onFinished
: {
finalAnimation.start
(
)
}
SequentialAnimation
{
id
:
finalAnimation
PropertyAction
{
target
:
applicationFlow
property
:
"state"
value
:
"finished"
}
PauseAnimation
{
duration
:
1000
}
PropertyAction
{
target
:
applicationFlow
property
:
"state"
value
:
"start"
}
PauseAnimation
{
duration
:
applicationFlow.animationDuration
}
PauseAnimation
{
duration
:
400
}
PropertyAction
{
target
:
applicationFlow
property
:
"state"
value
:
"initial"
}
}
Behavior
on
choosingCoffee.x {
PropertyAnimation
{
duration
:
applicationFlow.animationDuration
easing.type
:
Easing.InOutQuad
}
}
Behavior
on
emptyCup.x {
PropertyAnimation
{
duration
:
applicationFlow.animationDuration
easing.type
:
Easing.InOutQuad
}
}
Behavior
on
brewing.x {
PropertyAnimation
{
duration
:
applicationFlow.animationDuration
easing.type
:
Easing.InOutQuad
}
}
}