Qt Quick Demo - Maroon in Trouble▲
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import
QtQuick 2.0
// This is the first screen.
// It shows the logo and emit a startButtonClicked signal
// when the user press the "PLAY" button.
Item
{
id
:
newGameScreen
width
:
320
height
:
480
signal startButtonClicked
Image
{
source
:
"gfx/logo.png"
anchors.top
:
parent.top
anchors.topMargin
:
60
}
Image
{
source
:
"gfx/logo-fish.png"
anchors.top
:
parent.top
SequentialAnimation
on
x
{
loops
:
Animation.Infinite
NumberAnimation
{
from
:
x
+
148
; to
:
x
+
25
; duration
:
2000
; easing.type
:
Easing.InOutQuad }
NumberAnimation
{
from
:
x
+
25
; to
:
x
+
148
; duration
:
1600
; easing.type
:
Easing.InOutQuad }
}
SequentialAnimation
on
anchors.topMargin
{
loops
:
Animation.Infinite
NumberAnimation
{
from
:
100
; to
:
60
; duration
:
1600
; easing.type
:
Easing.InOutQuad }
NumberAnimation
{
from
:
60
; to
:
100
; duration
:
2000
; easing.type
:
Easing.InOutQuad }
}
}
Image
{
source
:
"gfx/logo-bubble.png"
anchors.top
:
parent.top
SequentialAnimation
on
x
{
loops
:
Animation.Infinite
NumberAnimation
{
from
:
x
+
140
; to
:
x
+
40
; duration
:
2000
; easing.type
:
Easing.InOutQuad }
NumberAnimation
{
from
:
x
+
40
; to
:
x
+
140
; duration
:
1600
; easing.type
:
Easing.InOutQuad }
}
SequentialAnimation
on
anchors.topMargin
{
loops
:
Animation.Infinite
NumberAnimation
{
from
:
100
; to
:
60
; duration
:
1600
; easing.type
:
Easing.InOutQuad }
NumberAnimation
{
from
:
60
; to
:
100
; duration
:
2000
; easing.type
:
Easing.InOutQuad }
}
SequentialAnimation
on
width
{
loops
:
Animation.Infinite
NumberAnimation
{
from
:
140
; to
:
160
; duration
:
1000
; easing.type
:
Easing.InOutQuad }
NumberAnimation
{
from
:
160
; to
:
140
; duration
:
800
; easing.type
:
Easing.InOutQuad }
}
SequentialAnimation
on
height
{
loops
:
Animation.Infinite
NumberAnimation
{
from
:
150
; to
:
140
; duration
:
800
; easing.type
:
Easing.InOutQuad }
NumberAnimation
{
from
:
140
; to
:
150
; duration
:
1000
; easing.type
:
Easing.InOutQuad }
}
}
Image
{
source
:
"gfx/button-play.png"
anchors.bottom
:
parent.bottom
anchors.bottomMargin
:
60
MouseArea
{
anchors.fill
:
parent
onClicked
:
newGameScreen.startButtonClicked()
}
}
}