Qt Quick Demo - Maroon in Trouble▲
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import
QtQuick 2.0
import
"../logic.js"
as
Logic
import
".."
TowerBase {
id
:
container
hp
:
2
range
:
6
damage
:
0
// By projectile
rof
:
40
income
:
0
property
var targetMob
property
real
realDamage
:
1
function
fire() {
proj.
x =
32
-
proj.
width /
2
proj.
y =
0
targetMob =
Logic.
gameState.
mobs[
col][
0
]
projAnim.
to =
targetMob.
y -
container.
y -
10
projAnim.start
(
)
shootSound.play
(
)
sprite.jumpTo
(
"shoot"
)
}
Image
{
id
:
proj
y
:
1000
SequentialAnimation
on
y
{
id
:
projAnim
running
:
false
property
real
to
:
1000
SmoothedAnimation
{
to
:
projAnim.to
velocity
:
400
}
ScriptAction
{
script
: {
if (
targetMob &
amp;&
amp;
targetMob.
hit) {
targetMob.hit
(
realDamage)
targetMob.inked
(
)
projSound.play
(
)
}
}
}
PropertyAction
{
value
:
1000
;
}
}
source
:
"../gfx/projectile.png"
}
SoundEffect
{
id
:
shootSound
source
:
"../audio/shooter-action.wav"
}
SoundEffect
{
id
:
projSound
source
:
"../audio/projectile-action.wav"
}
SpriteSequence
{
id
:
sprite
width
:
64
height
:
64
interpolate
:
false
goalSprite
:
""
Sprite
{
name
:
"idle"
source
:
"../gfx/shooter-idle.png"
frameCount
:
4
frameDuration
:
250
}
Sprite
{
name
:
"shoot"
source
:
"../gfx/shooter-action.png"
frameCount
:
5
frameDuration
:
90
to
: {
"idle"
:
1
}
}
SequentialAnimation
on
x
{
loops
:
Animation.Infinite
NumberAnimation
{
from
:
x
; to
:
x
-
4
; duration
:
900
; easing.type
:
Easing.InOutQuad }
NumberAnimation
{
from
:
x
-
4
; to
:
x
; duration
:
900
; easing.type
:
Easing.InOutQuad }
}
}
}