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Qt Quick Demo - Maroon in Trouble

A Qt Quick game for touch devices that uses SpriteSequence, ParticleSystem, Emitter, and Wander types to animate objects and the SoundEffect type to play sound effects.

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Qt Quick Demo - Maroon in Trouble

 
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<RCC>
    <qresource prefix="/demos/maroon">
        <file>maroon.qml</file>
        <file>content/BuildButton.qml</file>
        <file>content/GameCanvas.qml</file>
        <file>content/GameOverScreen.qml</file>
        <file>content/InfoBar.qml</file>
        <file>content/logic.js</file>
        <file>content/NewGameScreen.qml</file>
        <file>content/SoundEffect.qml</file>
        <file>content/audio/bomb-action.wav</file>
        <file>content/audio/catch-action.wav</file>
        <file>content/audio/catch.wav</file>
        <file>content/audio/currency.wav</file>
        <file>content/audio/factory-action.wav</file>
        <file>content/audio/melee-action.wav</file>
        <file>content/audio/projectile-action.wav</file>
        <file>content/audio/shooter-action.wav</file>
        <file>content/gfx/background.png</file>
        <file>content/gfx/bomb-action.png</file>
        <file>content/gfx/bomb-idle.png</file>
        <file>content/gfx/bomb.png</file>
        <file>content/gfx/button-help.png</file>
        <file>content/gfx/button-play.png</file>
        <file>content/gfx/catch-action.png</file>
        <file>content/gfx/catch.png</file>
        <file>content/gfx/cloud.png</file>
        <file>content/gfx/currency.png</file>
        <file>content/gfx/dialog-bomb.png</file>
        <file>content/gfx/dialog-factory.png</file>
        <file>content/gfx/dialog-melee.png</file>
        <file>content/gfx/dialog-pointer.png</file>
        <file>content/gfx/dialog-shooter.png</file>
        <file>content/gfx/dialog.png</file>
        <file>content/gfx/factory-action.png</file>
        <file>content/gfx/factory-idle.png</file>
        <file>content/gfx/factory.png</file>
        <file>content/gfx/grid.png</file>
        <file>content/gfx/help.png</file>
        <file>content/gfx/lifes.png</file>
        <file>content/gfx/logo-bubble.png</file>
        <file>content/gfx/logo-fish.png</file>
        <file>content/gfx/logo.png</file>
        <file>content/gfx/melee-action.png</file>
        <file>content/gfx/melee-idle.png</file>
        <file>content/gfx/melee.png</file>
        <file>content/gfx/mob-idle.png</file>
        <file>content/gfx/mob.png</file>
        <file>content/gfx/points.png</file>
        <file>content/gfx/projectile-action.png</file>
        <file>content/gfx/projectile.png</file>
        <file>content/gfx/scores.png</file>
        <file>content/gfx/shooter-action.png</file>
        <file>content/gfx/shooter-idle.png</file>
        <file>content/gfx/shooter.png</file>
        <file>content/gfx/sunlight.png</file>
        <file>content/gfx/text-1.png</file>
        <file>content/gfx/text-2.png</file>
        <file>content/gfx/text-3.png</file>
        <file>content/gfx/text-blank.png</file>
        <file>content/gfx/text-gameover.png</file>
        <file>content/gfx/text-go.png</file>
        <file>content/gfx/wave.png</file>
        <file>content/mobs/MobBase.qml</file>
        <file>content/towers/Bomb.qml</file>
        <file>content/towers/Factory.qml</file>
        <file>content/towers/Melee.qml</file>
        <file>content/towers/Ranged.qml</file>
        <file>content/towers/TowerBase.qml</file>
    </qresource>
</RCC>

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