Qt Quick Demo - Same Game▲
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import
QtQuick 2.0
import
QtQuick.Particles 2.0
Item
{
id
:
container //Positioned where the 48x48 S/G should be
property
alias
running
:
mainAnim.running
property
ParticleSystem
particleSystem
property
int
dur
:
500
signal boomTime
Image
{
id
:
s1
source
:
"gfx/logo-s.png"
y
:
0
}
Image
{
id
:
g1
source
:
"gfx/logo-g.png"
y
:
-
128
}
Column
{
Repeater
{
model
:
2
Item
{
width
:
48
height
:
48
BlockEmitter {
id
:
emitter
anchors.fill
:
parent
group
:
"red"
system
:
particleSystem
Connections
{
target
:
container
onBoomTime
:
emitter.pulse(100
);
}
}
}
}
}
SequentialAnimation
{
id
:
mainAnim
running
:
true
loops
:
-
1
PropertyAction
{
target
:
g1; property
:
"y"
; value
:
-
128
}
PropertyAction
{
target
:
g1; property
:
"opacity"
; value
:
1
}
PropertyAction
{
target
:
s1; property
:
"y"
; value
:
0
}
PropertyAction
{
target
:
s1; property
:
"opacity"
; value
:
1
}
NumberAnimation
{
target
:
g1; property
:
"y"
; from
:
-
96
; to
:
-
48
; duration
:
dur}
ParallelAnimation
{
NumberAnimation
{
target
:
g1; property
:
"y"
; from
:
-
48
; to
:
0
; duration
:
dur}
NumberAnimation
{
target
:
s1; property
:
"y"
; from
:
0
; to
:
48
; duration
:
dur }
}
PauseAnimation
{
duration
:
dur }
ScriptAction
{
script
:
container.boomTime(); }
ParallelAnimation
{
NumberAnimation
{
target
:
g1; property
:
"opacity"
; to
:
0
; duration
:
dur }
NumberAnimation
{
target
:
s1; property
:
"opacity"
; to
:
0
; duration
:
dur }
}
PropertyAction
{
target
:
s1; property
:
"y"
; value
:
-
128
}
PropertyAction
{
target
:
s1; property
:
"opacity"
; value
:
1
}
NumberAnimation
{
target
:
s1; property
:
"y"
; from
:
-
96
; to
:
0
; duration
:
dur *
2
}
}
}