Qt Quick Demo - Same Game▲
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import
QtQuick 2.0
import
QtQuick.Particles 2.0
Item
{
id
:
container
property
ParticleSystem
particleSystem
property
GameArea gameArea
onGameAreaChanged
:
bgstacker.parent =
gameArea;//Move to direct child of game canvas
Item
{
id
:
bgstacker
z
:
0
ImageParticle
{
groups
:
["yellowspots"
]
color
:
Qt.darker("yellow"
);//Actually want desaturated...
system
:
particleSystem
source
:
"gfx/particle-paint.png"
colorVariation
:
0.2
alpha
:
0.2
entryEffect
:
ImageParticle.None
}
ImageParticle
{
groups
:
["redspots"
]
system
:
particleSystem
color
:
Qt.darker("red"
);//Actually want desaturated...
source
:
"gfx/particle-paint.png"
colorVariation
:
0.2
alpha
:
0.2
entryEffect
:
ImageParticle.None
}
ImageParticle
{
groups
:
["greenspots"
]
system
:
particleSystem
color
:
Qt.darker("green"
);//Actually want desaturated...
source
:
"gfx/particle-paint.png"
colorVariation
:
0.2
alpha
:
0.2
entryEffect
:
ImageParticle.None
}
ImageParticle
{
groups
:
["bluespots"
]
system
:
particleSystem
color
:
Qt.darker("blue"
);//Actually want desaturated...
source
:
"gfx/particle-paint.png"
colorVariation
:
0.2
alpha
:
0.2
entryEffect
:
ImageParticle.None
}
}
ImageParticle
{
groups
:
["yellow"
]
system
:
particleSystem
color
:
Qt.darker("yellow"
);//Actually want desaturated...
source
:
"gfx/particle-brick.png"
colorVariation
:
0.4
alpha
:
0.1
}
ImageParticle
{
groups
:
["red"
]
system
:
particleSystem
color
:
Qt.darker("red"
);//Actually want desaturated...
source
:
"gfx/particle-brick.png"
colorVariation
:
0.4
alpha
:
0.1
}
ImageParticle
{
groups
:
["green"
]
system
:
particleSystem
color
:
Qt.darker("green"
);//Actually want desaturated...
source
:
"gfx/particle-brick.png"
colorVariation
:
0.4
alpha
:
0.1
}
ImageParticle
{
groups
:
["blue"
]
system
:
particleSystem
color
:
Qt.darker("blue"
);//Actually want desaturated...
source
:
"gfx/particle-brick.png"
colorVariation
:
0.4
alpha
:
0.1
}
}