Qt Quick Demo - Same Game▲
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import
QtQuick 2.0
import
QtQuick.Particles 2.0
Item
{
id
:
block
property
bool
dying
:
false
property
bool
spawned
:
false
property
int
type
:
0
property
ParticleSystem
particleSystem
Behavior
on
x
{
enabled
:
spawned;
SpringAnimation
{
spring
:
2
; damping
:
0.2 }
}
Behavior
on
y
{
SpringAnimation
{
spring
:
2
; damping
:
0.2 }
}
Image
{
id
:
img
source
: {
if (
type ==
0
){
"gfx/red.png"
;
}
else if (
type ==
1
) {
"gfx/blue.png"
;
}
else if (
type ==
2
) {
"gfx/green.png"
;
}
else {
"gfx/yellow.png"
;
}
}
opacity
:
0
Behavior
on
opacity
{
NumberAnimation
{
duration
:
200
}
}
anchors.fill
:
parent
}
//Foreground particles
BlockEmitter {
id
:
particles
system
:
particleSystem
group
: {
if (
type ==
0
){
"red"
;
}
else if (
type ==
1
) {
"blue"
;
}
else if (
type ==
2
) {
"green"
;
}
else {
"yellow"
;
}
}
anchors.fill
:
parent
}
states
:
[
State
{
name
:
"AliveState"
; when
:
spawned ==
true
&
amp;&
amp; dying ==
false
PropertyChanges
{
target
:
img; opacity
:
1
}
}
,
State
{
name
:
"DeathState"
; when
:
dying ==
true
StateChangeScript
{
script
: {
particleSystem.
paused =
false;
particles.pulse
(
100
);
}
}
PropertyChanges
{
target
:
img; opacity
:
0
}
StateChangeScript
{
script
:
block.destroy(1000
); }
}
]
}