Qt Gamepad Mouse Item Example▲
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** This file is part of the examples of the Qt Gamepad module
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import
QtQuick 2.2
import
QtQuick.Window 2.0
import
QtGamepad 1.0
Window
{
visible
:
true
width
:
640
height
:
480
title
:
qsTr("Gamepad Mouse Item"
)
Text
{
id
:
instructionLabel
anchors.centerIn
:
parent
text
:
qsTr("Simulate mouse input using a Gamepad"
)
}
Text
{
id
:
outputLabel
anchors.horizontalCenter
:
instructionLabel.horizontalCenter
anchors.top
:
instructionLabel.bottom
text
:
""
}
Connections
{
target
:
GamepadManager
onGamepadConnected
:
gamepad1.deviceId =
deviceId
}
Gamepad {
id
:
gamepad1
deviceId
:
GamepadManager.connectedGamepads.length &
gt; 0
? GamepadManager.connectedGamepads[0
] :
-
1
onButtonAChanged
: {
if (
value ==
true) {
gamepadMouse.mouseButtonPressed
(
Qt.
LeftButton);
outputLabel.
text
=
"Mouse click at: "
+
gamepadMouse.
mousePosition.
x +
","
+
gamepadMouse.
mousePosition.
y;
}
else {
gamepadMouse.mouseButtonReleased
(
Qt.
LeftButton);
outputLabel.
text
=
""
;
}
}
}
GamepadMouseItem {
id
:
gamepadMouse
anchors.fill
:
parent
gamepad
:
gamepad1
active
:
true
Rectangle
{
id
:
cursor
width
:
9
height
:
9
radius
:
4.5
x
:
gamepadMouse.mousePosition.x
y
:
gamepadMouse.mousePosition.y
color
:
"transparent"
border.color
:
"red"
Rectangle
{
x
:
cursor.width *
0.5 -
0.5
y
:
1
width
:
1
height
:
cursor.height -
2
color
:
"black"
}
Rectangle
{
x
:
1
y
:
cursor.height *
0.5 -
0.5
height
:
1
width
:
cursor.width -
2
color
:
"black"
}
}
}
MouseArea
{
anchors.fill
:
parent
onClicked
: {
console.log
(
"clicked at: "
+
mouse.
x +
","
+
mouse.
y);
}
}
}