Qt Gamepad Qt Quick Example▲
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** This file is part of the examples of the Qt Gamepad module
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import
QtQuick 2.2
import
QtQuick.Controls 2.0
import
QtQuick.Layouts 1.1
import
QtQuick.Window 2.0
import
QtGamepad 1.0
Window
{
id
:
applicationWindow1
visible
:
true
width
:
800
height
:
600
title
:
qsTr("QtGamepad Example"
)
color
:
"#363330"
Item
{
id
:
background
anchors.fill
:
parent
ColumnLayout
{
anchors.fill
:
parent
anchors.margins
:
8
RowLayout
{
id
:
topRow
width
:
parent.width
ColumnLayout
{
id
:
buttonL2Item
Layout.alignment
:
Qt.AlignLeft
ButtonImage {
id
:
leftTrigger
Layout.alignment
:
Qt.AlignCenter
source
:
"xboxControllerLeftTrigger.png"
active
:
gamepad.buttonL2 !=
0
}
ProgressBar
{
id
:
buttonL2Value
width
:
leftTrigger.width
value
:
gamepad.buttonL2
}
}
Item
{
id
:
centerButtons
Layout.alignment
:
Qt.AlignCenter
Layout.fillWidth
:
true
height
:
guideButton.height
width
:
guideButton.width +
16
+
backButton.width +
startButton.width
ButtonImage {
id
:
backButton
anchors.verticalCenter
:
parent.verticalCenter
anchors.right
:
guideButton.left
anchors.rightMargin
:
8
source
:
"xboxControllerBack.png"
active
:
gamepad.buttonSelect
}
ButtonImage {
id
:
guideButton
anchors.centerIn
:
parent
source
:
"xboxControllerButtonGuide.png"
active
:
gamepad.buttonGuide
}
ButtonImage {
anchors.verticalCenter
:
parent.verticalCenter
anchors.left
:
guideButton.right
anchors.leftMargin
:
8
id
:
startButton
source
:
"xboxControllerStart.png"
active
:
gamepad.buttonStart
}
}
ColumnLayout
{
id
:
buttonR2Item
Layout.alignment
:
Qt.AlignRight
ButtonImage {
id
:
rightTrigger
Layout.alignment
:
Qt.AlignCenter
source
:
"xboxControllerRightTrigger.png"
active
:
gamepad.buttonR2 !=
0
}
ProgressBar
{
id
:
buttonR2Value
width
:
rightTrigger.width
value
:
gamepad.buttonR2
}
}
}
RowLayout
{
id
:
middleRow
ButtonImage {
id
:
buttonL1
source
:
"xboxControllerLeftShoulder.png"
active
:
gamepad.buttonL1
}
Item
{
id
:
spacer1
Layout.fillWidth
:
true
}
ButtonImage {
id
:
buttonR1
source
:
"xboxControllerRightShoulder.png"
active
:
gamepad.buttonR1
}
}
RowLayout
{
id
:
bottomRow
width
:
parent.width
DPad {
id
:
dPad
Layout.alignment
:
Qt.AlignLeft
gamepad
:
gamepad
}
LeftThumbstick {
id
:
leftThumbstick
Layout.alignment
:
Qt.AlignLeft
gamepad
:
gamepad
}
Item
{
id
:
spacer2
Layout.fillWidth
:
true
}
RightThumbstick {
id
:
rightThumbstick
Layout.alignment
:
Qt.AlignRight
gamepad
:
gamepad
}
Item
{
width
:
200
height
:
200
Layout.alignment
:
Qt.AlignRight
ButtonImage {
id
:
buttonA
anchors.bottom
:
parent.bottom
anchors.horizontalCenter
:
parent.horizontalCenter
source
:
"xboxControllerButtonA.png"
;
active
:
gamepad.buttonA
}
ButtonImage {
id
:
buttonB
anchors.right
:
parent.right
anchors.verticalCenter
:
parent.verticalCenter
source
:
"xboxControllerButtonB.png"
;
active
:
gamepad.buttonB
}
ButtonImage {
id
:
buttonX
anchors.left
:
parent.left
anchors.verticalCenter
:
parent.verticalCenter
source
:
"xboxControllerButtonX.png"
;
active
:
gamepad.buttonX
}
ButtonImage {
id
:
buttonY
anchors.top
:
parent.top
anchors.horizontalCenter
:
parent.horizontalCenter
source
:
"xboxControllerButtonY.png"
;
active
:
gamepad.buttonY
}
}
}
}
}
Connections
{
target
:
GamepadManager
onGamepadConnected
:
gamepad.deviceId =
deviceId
}
Gamepad {
id
:
gamepad
deviceId
:
GamepadManager.connectedGamepads.length &
gt; 0
? GamepadManager.connectedGamepads[0
] :
-
1
}
}